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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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@@ -44,7 +44,7 @@ points, not verdicts — the user can always override.
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| Weekend jam / prototype / throwaway | `minimal` | Shipping beats recording; design lives in the maker's head | Bump one deep system: `workflow_overrides.system_overrides: {combat: full}` |
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| Small solo / hobby game (arcade, puzzle, short narrative) | `minimal` → `standard` if it grows | Start light; add rigor when scope proves real | — |
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| Focused commercial indie (platformer, roguelike, tactics, deckbuilder) | `standard` *(default)* | One well-understood loop; enough design to build correctly | "Comprehensive but compact": `rigor: full` + `docs.density: terse` |
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| Focused commercial indie (platformer, roguelike, tactics, deckbuilder) | `standard` | One well-understood loop; enough design to build correctly | "Comprehensive but compact": `rigor: full` + `docs.density: terse` |
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| Systems-heavy / long-haul (open-world RPG, colony sim, immersive sim, 4X, survival) | `full` | Many interacting systems; a design mistake costs weeks | Solo dev: keep `full` on disk, set `review_mode: solo` locally |
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| Live-service / competitive multiplayer | `full` + domain emphasis | Full pipeline *plus* netcode/security/live-ops | Raise `qa.level` / `testing.strict.*` for the online-critical types |
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@@ -63,7 +63,7 @@ an archetype and **pre-select** the recommendation rather than asking cold. Sign
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| open-world, RPG, sim, sandbox, faction, crafting, economy, MMO, multiplayer, "systems" | `full` |
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| jam, weekend, prototype, "first game", small, "just trying", experiment | `minimal` |
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| "release", "commercial", "on Steam", a single clear core loop | `standard` |
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| *ambiguous / nothing above* | `standard` (the documented default) |
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| *ambiguous / nothing above* | `minimal` (the documented default) |
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**Rules:** these are heuristics, never locks. Always confirm the pre-selection with
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the user in their own terms ("Sounds like a big systems game — I'd suggest `full`
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@@ -86,7 +86,7 @@ modes exist to eliminate.
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| Trigger (crossing) | Direction | Detectable signal | Suggested action |
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| Project grew past its band | ↑ raise | System-GDD count crosses ~9, or `src/` crosses the Production threshold, while rigor is `minimal` | "You're at N systems on `rigor: minimal` — most projects this size run `standard`. Revisit? → `/settings`" |
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| Project grew past its band | ↑ raise | System-GDD count crosses ~9, or the code root (`src/`, `Assets/` or `Source/`) crosses the Production threshold, while rigor is `minimal` | "You're at N systems on `rigor: minimal` — most projects this size run `standard`. Revisit? → `/settings`" |
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| Stage advanced into Production | ↑ raise | `/gate-check` PASS into Production while rigor is `minimal` | Same, offered once at the gate |
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| User sounds overwhelmed by process | ↓ lower | Phrases like "too many steps", "so much documentation", "overwhelmed" — *and* rigor is not already `minimal` | "If the required-doc list feels heavy, a lower rigor trims it → `/settings modes.rigor=standard`" |
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| Chosen rigor mismatches described scope | flag once | Onboarding pick contradicts the Phase-2 description | State it in one sentence, offer `/settings`, do not re-ask |
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