Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
+5 -5
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@@ -154,7 +154,7 @@ Example:
└──────────────────────────────────────────────┘
```
**Worked example — zone definitions table (5.2)**:
**Worked example — layout zones table (5.2)**:
| Zone Name | Description | Approximate Size | Scrollable? | Overflow Behavior |
|-----------|-------------|-----------------|-------------|-------------------|
@@ -286,7 +286,7 @@ Example:
---
## Section 10 — Transition & Animation
## Section 10 — Transitions & Animations
> **Why this section exists**: Transitions are not decoration — they communicate
> hierarchy and causality. A screen that slides in from the right implies the
@@ -320,7 +320,7 @@ Example:
---
## Section 12 — Screen-Level Accessibility Requirements
## Section 12 — Accessibility
> **Why this section exists**: Accessibility requirements must be specified at design
> time because retrofitting them is expensive and often architecturally impractical.
@@ -437,7 +437,7 @@ and independently verifiable:
| Question | Owner | Deadline | Resolution |
|----------|-------|----------|-----------|
| [e.g., Should item comparison be automatic (always showing equipped stats) or player-triggered (press Compare)?] | [ui-designer] | [Sprint 4, Day 3] | [Pending] |
| [e.g., Do we support controller cursor (free aim) in the item grid, or d-pad-only grid navigation?] | [lead-programmer + ui-designer] | [Sprint 4, Day 3] | [Pending — depends on ADR-0015 input model decision] |
| [e.g., Should item comparison be automatic (always showing equipped stats) or player-triggered (press Compare)?] | [ux-designer] | [Sprint 4, Day 3] | [Pending] |
| [e.g., Do we support controller cursor (free aim) in the item grid, or d-pad-only grid navigation?] | [lead-programmer + ux-designer] | [Sprint 4, Day 3] | [Pending — depends on ADR-0015 input model decision] |
| [e.g., What is the game's item drop policy — permanent loss or drop-to-world?] | [systems-designer] | [Requires GDD update] | [Blocked on inventory GDD Edge Cases section] |
| [e.g., Maximum inventory size — does the grid have a hard cap or is it infinite-scroll?] | [economy-designer] | [Sprint 3, Day 5] | [Pending] |