Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
+4 -1
View File
@@ -12,6 +12,8 @@
> - `design/art/art-bible.md` — visual standards (colors, typography, iconography)
> - `design/accessibility-requirements.md` — accessibility commitments per feature
> - `docs/ux/ux-spec-[screen].md` — individual screen specs that reference patterns
>
> **Template**: Interaction Pattern Library
> **Why this document exists**: Every UI screen spec should be able to say
> "uses Button (Primary) pattern" rather than re-specifying hover states,
@@ -686,7 +688,8 @@ These three patterns define how screens enter and exit the navigation stack.
> Every interactive event should have audio feedback. Sound is a primary feedback
> channel, not a decoration. The sounds defined here are event categories — the
> specific audio assets are defined in `docs/sound-bible.md`. This table maps
> specific audio assets are defined in `design/audio/sound-bible.md` (or
> `design/gdd/sound-bible.md`, where earlier versions put it). This table maps
> interaction events to sound categories so the sound designer and UI programmer
> use the same vocabulary.