Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
+11 -5
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@@ -3,7 +3,7 @@
> Authoring guidance: .claude/docs/templates/guidance/ux-spec-guide.md (load per-section as you author — do not read entirely).
> **Status**: Draft | In Review | Approved | Implemented
> **Author**: [Name or agent — e.g., ui-designer]
> **Author**: [Name or agent — e.g., ux-designer]
> **Last Updated**: [Date]
> **Screen / Flow Name**: [Short identifier used in code and tickets — e.g., `InventoryScreen`, `NewGameFlow`]
> **Platform Target**: [PC | Console | Mobile | All — list all that this spec covers]
@@ -11,6 +11,7 @@
> **Related ADRs**: [Any architectural decisions that constrain this screen — e.g., `ADR-0012: UI Framework Selection`]
> **Related UX Specs**: [Sibling and parent screens — e.g., `ux-spec-pause-menu.md`, `ux-spec-settings.md`]
> **Accessibility Tier**: Basic | Standard | Comprehensive | Exemplary
> **Template**: UX Spec
> **Note — Scope boundary**: This template covers discrete screens and flows (menus,
> dialogs, inventory, settings, cutscene UI, etc.). For persistent in-game overlays
@@ -100,7 +101,7 @@
## 5. Layout Specification
### 5.1 Wireframe
### 5.1 ASCII Wireframe
```
[Draw the screen layout using ASCII art. Suggested characters:
@@ -114,7 +115,7 @@
See guide Section 5 for a completed example wireframe.]
```
### 5.2 Zone Definitions
### 5.2 Layout Zones
| Zone Name | Description | Approximate Size | Scrollable? | Overflow Behavior |
|-----------|-------------|-----------------|-------------|-------------------|
@@ -131,6 +132,11 @@ See guide Section 5 for a completed example wireframe.]
**Primary focus element on open**: [Element that receives focus when the screen opens, including deep-link and empty-state cases]
### 5.4 Information Hierarchy
[What the player must see first on this screen, what second, and what can wait
behind a tab, a scroll or a button — in that order, with the reason for each.]
---
## 6. States & Variants
@@ -197,7 +203,7 @@ See guide Section 5 for a completed example wireframe.]
---
## 10. Transition & Animation
## 10. Transitions & Animations
> Specify at least the screen enter and exit transitions, plus reduced-motion
> behavior for each. See guide Section 10 for a worked example.
@@ -242,7 +248,7 @@ See guide Section 5 for a completed example wireframe.]
---
## 12. Screen-Level Accessibility Requirements
## 12. Accessibility
> Project-wide standards live in `design/accessibility-requirements.md` — consult it
> before filling this section so you do not duplicate or contradict project-level