mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
7ed2c3e9c4
commit
b21fa0f7f2
+19
-5
@@ -90,12 +90,14 @@ encounter, 0.5 days per UI screen"]
|
||||
|
||||
---
|
||||
|
||||
## Recommendation: [PROCEED / PIVOT / KILL]
|
||||
## Recommendation: [PROCEED / PIVOT / KILL / NOT ASSESSED — the slice was built but nobody has played it]
|
||||
|
||||
[One paragraph with evidence — reference the validation question directly. Did a
|
||||
player experience the core fantasy within the target time, without developer guidance?
|
||||
Can the team build at this quality on the projected schedule?]
|
||||
|
||||
**Creative Director review (CD-PLAYTEST):** [APPROVE / CONCERNS / REJECT / NOT ASSESSED — the director's reason; or "not run — [review mode]"]
|
||||
|
||||
---
|
||||
|
||||
## If Proceeding
|
||||
@@ -116,13 +118,25 @@ Can the team build at this quality on the projected schedule?]
|
||||
**Performance targets:** [Confirmed / Revised — list changes if revised]
|
||||
|
||||
**Playtest note:** Run `/playtest-report` to structure additional session data
|
||||
before running `/gate-check pre-production`.
|
||||
before running `/gate-check production`.
|
||||
|
||||
**Next steps:**
|
||||
1. `/gate-check pre-production` — formally advance to Production
|
||||
2. `/create-epics layer:foundation` — plan Foundation layer epics
|
||||
3. `/create-epics layer:core` — plan Core layer epics
|
||||
1. `/create-epics layer:foundation` — plan Foundation layer epics
|
||||
2. `/create-epics layer:core` — plan Core layer epics
|
||||
3. `/create-stories [epic-slug]` — break each epic into stories
|
||||
4. `/sprint-plan` — use velocity data from this report in the estimate
|
||||
5. `/gate-check production` — formally advance to Production
|
||||
|
||||
---
|
||||
|
||||
## If Not Assessed
|
||||
|
||||
[The slice was built but nobody has played it through, so there is no evidence
|
||||
for PROCEED, PIVOT or KILL yet.]
|
||||
|
||||
**Next step:** play the slice unguided (at least one documented session), then
|
||||
re-run `/vertical-slice` — it resumes from the checkpoint in
|
||||
`production/session-state/active.md`.
|
||||
|
||||
---
|
||||
|
||||
|
||||
Reference in New Issue
Block a user