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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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co-authored by
Claude Opus 5.5
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commit
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@@ -17,6 +17,64 @@
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# Phase gates (/gate-check): verdicts are ADVISORY — they guide the decision
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# but never hard-block advancement. The user always decides whether to proceed.
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# Tier paths: a tier whose route is not the phase ladder. At `workflow: minimal`
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# nothing on the path runs /gate-check, so project.stage never leaves Concept —
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# and walking the Concept phase names the concept doc, art bible and systems map
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# (all REQUIRED there) as blockers on a project that already has stories.
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# /help reads paths.minimal instead of the ladder at that tier. Same step schema
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# as phases; artifact-check.sh reports a path only when asked with --path <id>.
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paths:
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minimal:
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label: "Minimal path"
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description: "Engine, one-page brief, stories, then build — the brief's build order is the plan"
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steps:
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- id: engine-setup
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name: "Engine Setup"
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command: /setup-engine
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required: true
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# Same alternatives as concept.engine-setup — see the notes there.
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artifact:
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any_of:
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- glob: "project.yaml"
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pattern: 'name:[[:space:]]*"?(Godot|Unity|Unreal)'
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- glob: ".claude/docs/technical-preferences.md"
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pattern: '\*\*Engine\*\*: [^[]'
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description: "Configure the engine and pin its version"
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- id: game-brief
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name: "Game Brief"
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command: /brainstorm
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required: true
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artifact:
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glob: "design/game-brief.md"
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description: "One page: pitch, MVP features, build order. Replaces the concept doc, art bible, systems map and GDDs at this tier"
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- id: create-stories
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name: "Stories"
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command: /create-stories
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required: true
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artifact:
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glob: "production/epics/*/story-*.md"
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description: "One story per MVP feature, in build order. No /create-epics or /sprint-plan at this tier"
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- id: implement
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name: "Build the Next Story"
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command: /dev-story
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required: true
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repeatable: true
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artifact:
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note: "Each story's Status line (Ready / In Progress / Complete) is the record — story files are numbered in build order"
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description: "Implement the next story in build order: /dev-story [story-path]"
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- id: story-done
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name: "Close the Story"
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command: /story-done
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required: true
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repeatable: true
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description: "Verify the acceptance criteria and mark the story Complete, then build the next one"
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phases:
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concept:
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@@ -37,17 +95,21 @@ phases:
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# v1.1: engine.name in project.yaml is the primary source; technical-
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# preferences.md is the legacy fallback. Checking only the legacy file
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# made a correctly-configured project fail this REQUIRED gate.
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# /setup-engine writes the value quoted (`name: "Godot"`), so the quote
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# is optional; without it only the legacy alternative ever matched.
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# Single-quoted so the `"` needs no escape — artifact-check.sh strips
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# the outer quotes and does not unescape.
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artifact:
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any_of:
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- glob: "project.yaml"
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pattern: "name:[[:space:]]*(Godot|Unity|Unreal)"
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pattern: 'name:[[:space:]]*"?(Godot|Unity|Unreal)'
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# technical-preferences.md writes "- **Engine**: Godot 4.6", so the
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# pattern must clear the bold markers. The previous "Engine: [^[]"
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# required a literal "Engine: " and therefore never matched any
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# file /setup-engine produces. The [^[] guard rejects the
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# "[TO BE CONFIGURED]" placeholder.
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- glob: ".claude/docs/technical-preferences.md"
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pattern: "\\*\\*Engine\\*\\*: [^[]"
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pattern: '\*\*Engine\*\*: [^[]'
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description: "Configure engine, pin version, set naming conventions and performance budgets"
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- id: game-concept
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@@ -168,6 +230,22 @@ phases:
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glob: "design/accessibility-requirements.md"
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description: "Run `/ux-design accessibility`. Commit accessibility tier (Basic/Standard/Comprehensive/Exemplary) and feature matrix. UX specs (Phase 4) reference this tier."
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- id: interaction-patterns
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name: "Interaction Pattern Library"
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command: /ux-design
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required: true
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artifact:
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glob: "design/ux/interaction-patterns.md"
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description: "Run `/ux-design patterns` to start the pattern library that UX specs reuse. The Technical Setup → Pre-Production gate requires it at `full` (recommended at `standard`)."
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- id: test-setup
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name: "Test Framework Setup"
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command: /test-setup
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required: true
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artifact:
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glob: ".github/workflows/tests.yml"
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description: "Scaffold the test framework, the CI workflow and an example test. The Technical Setup → Pre-Production gate requires all three at `standard` and `full`. Leads to /test-helpers for fixture generation, /qa-plan per epic, and /smoke-check per sprint."
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pre-production:
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label: "Pre-Production"
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description: "Visual entity inventory, UX specs, asset specs, prototype the core mechanic, define stories, validate fun"
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@@ -239,14 +317,6 @@ phases:
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min_count: 2
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description: "Break each epic into implementable story files. Run per epic: /create-stories [epic-slug]"
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- id: test-setup
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name: "Test Framework Setup"
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command: /test-setup
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required: false
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artifact:
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note: "Check tests/ directory for engine-specific test framework scaffold"
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description: "Scaffold the test framework and CI pipeline once before the first sprint. Leads to /test-helpers for fixture generation, /qa-plan per epic, and /smoke-check per sprint."
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- id: sprint-plan
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name: "First Sprint Plan"
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command: /sprint-plan
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@@ -295,7 +365,7 @@ phases:
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required: true
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repeatable: true
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artifact:
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note: "Check src/ for active code and production/epics/**/*.md for In Progress stories"
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note: "Check the code root (src/, Assets/ or Source/ by engine) for active code and production/epics/**/*.md for In Progress stories"
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description: "Pick the next ready story and implement it with /dev-story [story-path]. Routes to the correct programmer agent."
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- id: code-review
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@@ -369,7 +439,7 @@ phases:
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- id: balance-check
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name: "Balance Check"
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command: /balance-check
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required: false
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required: true
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description: "Analyze game balance formulas and data for outliers and broken progressions"
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- id: asset-audit
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@@ -396,31 +466,51 @@ phases:
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required: true
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description: "Coordinated polish pass across performance, audio, visual, and UX"
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release:
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label: "Release"
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description: "Launch preparation, certification, and ship"
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next_phase: null
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steps:
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- id: security-audit
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name: "Security Audit"
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command: /security-audit
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required: true
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artifact:
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glob: "production/security/security-audit-*.md"
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description: "The Polish -> Release gate reads the newest `full`-scope report (plus any later `quick` re-run) at standard and full: no open CRITICAL or HIGH finding"
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- id: localize-qa
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name: "Localization QA"
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command: /localize
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required: false
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description: "Run `/localize qa` for every language you ship; at full the release gate needs PASS or PASS WITH CONDITIONS for each (recommended at standard, dropped at minimal)"
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- id: release-checklist
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name: "Release Checklist"
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command: /release-checklist
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required: true
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description: "Pre-release validation across all departments: code, content, store, legal"
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description: "Pre-release validation across all departments: code, content, store, legal. The Polish -> Release gate checks it, so it runs before /gate-check release"
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- id: changelog
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name: "Changelog"
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command: /changelog
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required: true
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description: "Internal changelog from commits, sprints, and design docs. The release gate needs the changelog or the patch notes drafted"
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- id: patch-notes
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name: "Patch Notes"
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command: /patch-notes
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required: false
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description: "Generate player-facing patch notes from git history and sprint data"
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- id: changelog
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name: "Changelog"
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command: /changelog
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required: false
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description: "Auto-generate internal changelog from commits, sprints, and design docs"
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description: "Player-facing patch notes from git history and sprint data; /team-release finalizes them on a GO"
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release:
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label: "Release"
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description: "Launch preparation, certification, and ship"
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next_phase: null
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steps:
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- id: launch-checklist
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name: "Launch Checklist"
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command: /launch-checklist
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required: true
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description: "Final launch readiness — last gate before shipping to players"
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- id: team-release
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name: "Coordinated Release"
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command: /team-release
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required: false
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description: "Release candidate, quality gate, go/no-go and deployment, coordinated across release, QA and DevOps"
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