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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -47,6 +47,14 @@ fi
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INPUT=$(cat)
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# SubagentStop also fires when Claude Code's own internal agents finish (prompt
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# suggestions, /btw side questions). Those arrive with agent_type set to an
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# empty string -- not a CCGS spawn, and each one was logged as "unknown". A
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# MISSING agent_type is different and still logs as "unknown" below.
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if printf '%s' "$INPUT" | grep -qE '"agent_type"[[:space:]]*:[[:space:]]*""'; then
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exit 0
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fi
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# Parse agent name -- use jq if available, fall back to grep
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if command -v jq >/dev/null 2>&1; then
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AGENT_NAME=$(echo "$INPUT" | jq -r '.agent_type // "unknown"' 2>/dev/null)
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