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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -47,6 +47,14 @@ fi
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INPUT=$(cat)
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# Claude Code's own internal agents (prompt suggestions, /btw side questions)
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# report agent_type as an empty string -- not a CCGS spawn. log-agent-stop.sh
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# skips them; so does this hook, or one would be logged as "unknown" and
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# counted in session-stop.sh's spawn tally. A MISSING agent_type still logs.
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if printf '%s' "$INPUT" | grep -qE '"agent_type"[[:space:]]*:[[:space:]]*""'; then
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exit 0
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fi
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# Parse agent name -- use jq if available, fall back to grep
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if command -v jq >/dev/null 2>&1; then
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AGENT_NAME=$(echo "$INPUT" | jq -r '.agent_type // "unknown"' 2>/dev/null)
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