Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
+2 -2
View File
@@ -33,8 +33,8 @@ fi
# `.claude/rules/*.md` files carry `paths:` frontmatter, and a path-scoped rule
# loads only when Claude READS a file matching the pattern -- not on every tool
# use, and not when it CREATES one. This framework's agents predominantly create
# files: a new GDD, a new source file, a new test. So "does the rule for
# src/gameplay/** ever actually reach the model?" has a real answer, and before
# files: a new GDD, a new source file, a new test. So "does the gameplay-code
# rule ever actually reach the model?" has a real answer, and before
# this hook the only way to get it was to infer it from behaviour afterwards.
#
# That inference was made once here, expensively: a data-file rule specified one