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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -27,9 +27,9 @@ Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
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**`docs.density`** — it controls per-section *depth*, where `workflow`
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controls which sections exist. `modes.rigor` sets both together; set
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`docs.density` explicitly to vary depth alone: `terse` = bullet points, 2–5 lines per section,
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`docs.density` explicitly to vary depth alone: `terse` (the default, via `rigor: minimal`) = bullet points, 2–5 lines per section,
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skip rationale and preambles; `balanced` = paragraphs with light rationale
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(default); `thorough` = full prose with rationale, examples, and alternatives
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(`rigor: standard`); `thorough` = full prose with rationale, examples, and alternatives
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considered. Apply it to every section you author. Mandated structures (the
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Formulas variable table, Given-When-Then acceptance criteria) are correctness
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requirements at every density — `terse` trims the surrounding prose, never the
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@@ -207,7 +207,7 @@ From the systems index, identify:
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For each dependency GDD that exists, read **only the four sections that carry the
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cross-system contract** — not the whole GDD:
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```
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Grep pattern="## (Dependencies|Formulas|Edge Cases|Tuning Knobs)" glob="design/gdd/[dep].md" output_mode="content" -A 20
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Grep pattern="^## ([0-9]+\. )?(Dependencies|Formulas|Edge Cases|Tuning Knobs)" glob="design/gdd/[dep].md" output_mode="content" -A 20
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```
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- Key interfaces and data flow (from Dependencies)
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- Formulas that reference this system's outputs
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@@ -564,6 +564,12 @@ it if absent, Edit to update it if present.
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Each section has unique design considerations and may benefit from specialist agents:
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**Every skipped spawn is announced.** When a section's review-mode check below
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skips its specialist — in `lean` as well as `solo` — print that section's note
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with the mode it ran in, e.g. "`creative-director` not consulted — Lean mode.
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Review manually before production." A section drafted without its specialist
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must say so in the output, whichever mode skipped it.
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---
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### Section A: Overview
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@@ -671,7 +677,7 @@ This is usually the largest section. Break it into sub-sections:
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- What can the player NOT do? (Constraints are as important as capabilities)
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**Review mode check** (apply before spawning):
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- `solo` → skip this agent spawn. Draft the section without the specialist. Add a note: "Specialist agents not consulted — Solo mode. Review manually before production."
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- `solo` → skip this agent spawn. Draft the section without the specialist. Add a note naming them: "`[the Section 6 routing table's Primary and Supporting Agents for this category]` not consulted — Solo mode. Review manually before production."
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- `lean` → skip unless this is a section with HIGH implementation risk (Sections D and H only). For other sections, draft without the agent.
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- `full` → spawn as described below.
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@@ -1029,10 +1035,17 @@ the source of truth). Verify:
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Before finalizing the GDD, spawn `creative-director` via `Agent` using gate **CD-GDD-ALIGN** (`.claude/docs/director-gates/cd-gdd-align.md`).
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Pass: completed GDD file path, game pillars (from `design/gdd/game-concept.md` or `design/gdd/game-pillars.md`), MDA aesthetics target.
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Pass: completed GDD file path, game pillars (from `design/gdd/game-concept.md` or `design/gdd/game-pillars.md`; if there is neither, the pitch and "what they feel" line of `design/game-brief.md`), MDA aesthetics target, and the GDD's Player Fantasy section — or, when this tier did not author one, say so.
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Handle verdict per the standard rules in `director-gates.md`. After resolution, record the verdict in the GDD Status header:
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`> **Creative Director Review (CD-GDD-ALIGN)**: APPROVED [date] / CONCERNS (accepted) [date] / REVISED [date]`
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Handle verdict per the standard rules in `director-gates.md`.
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On `Revise flagged items`, or to resolve a REJECT, each flagged section runs its
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section cycle again — its specialist consulted as that section's review-mode
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check says — and is re-approved through its "Approve the [Section Name]
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section?" widget before the Edit that writes it; then record `REVISED [date]`.
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A `NOT ASSESSED` answer is never an approval: name the missing input, then
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supply it and re-run the gate, or record `NOT ASSESSED`.
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After resolution, record the verdict in the GDD Status header:
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`> **Creative Director Review (CD-GDD-ALIGN)**: APPROVED [date] / CONCERNS (accepted) [date] / REVISED [date] / NOT ASSESSED [date] — [missing input]`
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---
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@@ -1125,7 +1138,7 @@ nothing else in §5 hints the file may be absent.
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- Read the systems index
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- Update the target system's row:
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- If design-review was run and verdict is APPROVED: Status → "Approved"
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- If design-review was run and verdict is NEEDS REVISION: Status → "In Review"
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- If design-review was run and verdict is NEEDS REVISION or MAJOR REVISION NEEDED: Status → "Needs Revision" (that exact string — `/design-review` sets "In Review" only once the revisions are applied)
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- If design-review was skipped: Status → "Designed" (pending review)
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- If the user chose "I'll review it myself first": Status → "Designed"
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- Design Doc: link to `design/gdd/[system-name].md`
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@@ -1272,4 +1285,4 @@ shows context at or above 70%. If so, append this notice to the response:
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- Run `/design-review design/gdd/[system-name].md` in a **fresh session** to validate the completed GDD independently
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- Run `/consistency-check` to verify this GDD's values don't conflict with other GDDs
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- Run `/map-systems next` to move to the next highest-priority undesigned system
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- Run `/gate-check pre-production` when all MVP GDDs are authored and reviewed
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- Run `/gate-check technical-setup` when all MVP GDDs are authored and reviewed
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