mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 10:17:06 +00:00
Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
7ed2c3e9c4
commit
b21fa0f7f2
@@ -9,8 +9,8 @@
|
||||
- [ ] The code root has active code organized into subsystems
|
||||
- [ ] All core mechanics from GDD are implemented (cross-reference `design/gdd/` with the code root)
|
||||
- [ ] Main gameplay path is playable end-to-end
|
||||
- [ ] Test files exist in `tests/unit/` and `tests/integration/` covering Logic and Integration stories
|
||||
- [ ] All Logic stories from this sprint have corresponding unit test files in `tests/unit/`
|
||||
- [ ] Test files exist under the engine's test root — `tests/unit/` and `tests/integration/` (Godot), `Assets/Tests/EditMode/` and `Assets/Tests/PlayMode/` (Unity), `Source/<Module>/Private/Tests/` (Unreal) — covering Logic and Integration stories
|
||||
- [ ] All Logic stories from this sprint have corresponding unit test files in the engine's unit-test location (`tests/unit/`, `Assets/Tests/EditMode/` or `Source/<Module>/Private/Tests/`)
|
||||
- [ ] Smoke check has been run with a PASS or PASS WITH WARNINGS verdict — report exists in `production/qa/`
|
||||
- [ ] At least one QA plan exists in `production/qa/` (generated by `/qa-plan`) covering this sprint, the final production sprint, or this production phase — run `/qa-plan` if missing (CONCERNS — advisory, not blocking)
|
||||
- [ ] QA sign-off report exists in `production/qa/` (generated by `/team-qa`) with verdict APPROVED or APPROVED WITH CONDITIONS
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
**Quality Checks:**
|
||||
- [ ] Tests are passing (run test suite via Bash)
|
||||
- [ ] No critical/blocker bugs in any bug tracker or known issues
|
||||
- [ ] No open S1 Critical bugs in any bug tracker or known issues
|
||||
- [ ] Core loop plays as designed (compare to GDD acceptance criteria)
|
||||
- [ ] Performance is within budget (check `performance.*` in `project.yaml`, else technical-preferences.md targets)
|
||||
- [ ] Playtest findings have been reviewed and critical fun issues addressed (not just documented)
|
||||
@@ -37,11 +37,11 @@ reduction for the resolved tier; items not named keep their status above.
|
||||
Reductions only ever *relax* a requirement — `workflow_overrides` is the
|
||||
only thing that adds one.
|
||||
|
||||
- **`full`** — core mechanics + Logic/Integration tests + smoke check (PASS) + QA sign-off + 3+ playtests all required
|
||||
- **`full`** — core mechanics + Logic/Integration tests + smoke check (PASS or PASS WITH WARNINGS) + QA sign-off + 3+ playtests all required
|
||||
- **`standard`** — QA sign-off + per-story test coverage → recommended;
|
||||
**core mechanics + smoke check + playable end-to-end + 1+ documented
|
||||
playtest + no critical/blocker bugs** required
|
||||
- **`minimal`** — **smoke check + playable end-to-end + no critical/blocker
|
||||
playtest + no open S1 Critical bugs** required
|
||||
- **`minimal`** — **smoke check + playable end-to-end + no open S1 Critical
|
||||
bugs** required; the core-mechanics cross-check → recommended; everything
|
||||
else **drops**. Reductions relax what must *exist*, never what must *work* —
|
||||
a gate that closes production on "it boots" alone has not asked whether the
|
||||
|
||||
Reference in New Issue
Block a user