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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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co-authored by
Claude Opus 5.5
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@@ -7,7 +7,7 @@ allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion, Bash(bash "*/.cla
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model: sonnet
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---
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!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation`
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!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow`
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@@ -15,9 +15,10 @@ model: sonnet
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This is the **lightweight design path** for changes that don't need a full GDD.
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Full GDD authoring via `/design-system` is the heavyweight path. Use this skill
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for work under approximately 4 hours of implementation — tuning adjustments,
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minor behavioral tweaks, small additions to existing systems, or standalone
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features too small to warrant a full document.
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for work under about one week of implementation — tuning adjustments, minor
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behavioral tweaks, small additions to existing systems, or standalone features too
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small to warrant a full document. Most tweaks are hours; the one-week ceiling is
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the limit for a New Small System (see the categories below).
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**Output:** `design/quick-specs/[name]-[date].md`
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@@ -50,7 +51,8 @@ First, read the argument and determine which category this change falls into:
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If the change does NOT fit these categories — it introduces a new system with
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significant cross-system dependencies, requires more than one week of
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implementation, or fundamentally alters an existing system's core rules — stop
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and redirect to `/design-system` instead.
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and redirect to `/design-system` instead. Verdict: **REDIRECTED** — use
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`/design-system` for this change.
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If there is no argument, ask the user to describe the change (plain text prompt), then classify it using the criteria above.
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@@ -74,7 +76,11 @@ Otherwise: proceed with the selected type.
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Before drafting anything, read the relevant context:
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- Search `design/gdd/` for the GDD most relevant to this change. Read the
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sections that this change would affect.
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sections that this change would affect. If no GDD covers this system — usually
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the case at `workflow: minimal`, where `design/game-brief.md` and the stories are
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the design record — read the brief's lines for it and the story the change
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touches instead, report "No GDD for [system] — using the brief and [story
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path]", and give the brief as the spec's GDD Reference.
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- Check whether `design/gdd/systems-index.md` exists. If it does, read it to
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understand where this system sits in the dependency graph and what tier it
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belongs to. If it does not exist, note "No systems index found — skipping
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@@ -85,7 +91,9 @@ Before drafting anything, read the relevant context:
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holds the relevant values.
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Report what was found: "Found GDD at [path]. Relevant section: [section name].
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No conflicting quick specs found." (or note any conflicts found.)
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Prior quick specs for this system: [each path, and whether it agrees or
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conflicts with this change — or "none"]." Name a prior spec even when it
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agrees — "no conflicts" alone reads the same as "no prior specs".
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---
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@@ -272,7 +280,7 @@ System: [system name]
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GDD update: [Required — pending approval / Applied / Not required]
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Next step: This spec is ready for `/story-readiness` validation before
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implementation. Reference this spec in the story's GDD Reference field.
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implementation (at `workflow: minimal`, go straight to `/dev-story`). Reference this spec in the story's GDD Reference field.
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```
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### Pipeline Notes
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@@ -298,6 +306,6 @@ using `/design-system` to author a full GDD for this."
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## Recommended Next Steps
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- Run `/story-readiness [story-path]` to validate the story before implementation begins — reference this spec in the story's GDD Reference field
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- Run `/story-readiness [story-path]` to validate the story before implementation begins (skip at `rigor: minimal` — `/dev-story` directly) — reference this spec in the story's GDD Reference field
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- Run `/dev-story [story-path]` to implement once the story passes readiness checks
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- If the change is larger than expected, run `/design-system [system-name]` to author a full GDD instead
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