Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
+10 -8
View File
@@ -1,9 +1,9 @@
---
name: reverse-document
description: "Generate missing design or architecture docs from existing implementation — works backwards from code and prototypes."
argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture src/core')"
argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture Assets/Scripts/Core')"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Bash(bash "*/.claude/skills/reverse-document/../../hooks/yaml-helper.sh" resolve_config *)
allowed-tools: Read, Glob, Grep, Write, Edit, Bash(bash "*/.claude/skills/reverse-document/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet
# Read-only diagnostic skill — no specialist agent delegation needed
---
@@ -30,9 +30,11 @@ appropriate design or architecture documentation. Use this when:
- `architecture` → Generate an Architecture Decision Record (ADR)
- `concept` → Generate a concept document from prototype
**Path**: Directory or file to analyze
- `src/gameplay/combat/` → All combat-related code
- `src/core/event-system.cpp` → Specific file
**Path**: Directory or file to analyze, under the code root — `src/` Godot,
`Assets/` Unity, `Source/<Module>/` Unreal (`.claude/docs/code-root-resolution.md`)
- `src/gameplay/combat/` → All combat-related code (Godot)
- `Assets/Scripts/Core/EventSystem.cs` → Specific file (Unity)
- `Source/MyGame/Private/AI/` → A module folder (Unreal)
- `prototypes/stealth-mech/` → Prototype directory
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys workflow,system_overrides,automation`
@@ -62,7 +64,7 @@ generated — see Phase 5. Semantics of each tier are in
**Examples**:
```bash
/reverse-document design src/gameplay/magic-system
/reverse-document architecture src/core/entity-component
/reverse-document architecture Source/MyGame/Private/EntityComponent
/reverse-document concept prototypes/vehicle-combat
```
@@ -335,12 +337,12 @@ Would you like me to tackle any of these now?
## Example Session: Reverse-Document a System
```
User: /reverse-document design src/gameplay/[system]
User: /reverse-document design <code root>/gameplay/[system]
Agent: I'll analyze your [system] implementation to create a design doc.
[Reads code, discovers mechanics, formulas]
Agent: I've analyzed src/gameplay/[system]/. Here's what I found:
Agent: I've analyzed <code root>/gameplay/[system]/. Here's what I found:
[Shows mechanics, formulas, unclear areas]
Before drafting, could you clarify: