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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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co-authored by
Claude Opus 5.5
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@@ -1,9 +1,9 @@
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---
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name: reverse-document
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description: "Generate missing design or architecture docs from existing implementation — works backwards from code and prototypes."
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argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture src/core')"
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argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture Assets/Scripts/Core')"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Bash(bash "*/.claude/skills/reverse-document/../../hooks/yaml-helper.sh" resolve_config *)
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allowed-tools: Read, Glob, Grep, Write, Edit, Bash(bash "*/.claude/skills/reverse-document/../../hooks/yaml-helper.sh" resolve_config *)
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model: sonnet
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# Read-only diagnostic skill — no specialist agent delegation needed
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---
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@@ -30,9 +30,11 @@ appropriate design or architecture documentation. Use this when:
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- `architecture` → Generate an Architecture Decision Record (ADR)
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- `concept` → Generate a concept document from prototype
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**Path**: Directory or file to analyze
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- `src/gameplay/combat/` → All combat-related code
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- `src/core/event-system.cpp` → Specific file
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**Path**: Directory or file to analyze, under the code root — `src/` Godot,
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`Assets/` Unity, `Source/<Module>/` Unreal (`.claude/docs/code-root-resolution.md`)
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- `src/gameplay/combat/` → All combat-related code (Godot)
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- `Assets/Scripts/Core/EventSystem.cs` → Specific file (Unity)
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- `Source/MyGame/Private/AI/` → A module folder (Unreal)
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- `prototypes/stealth-mech/` → Prototype directory
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!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys workflow,system_overrides,automation`
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@@ -62,7 +64,7 @@ generated — see Phase 5. Semantics of each tier are in
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**Examples**:
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```bash
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/reverse-document design src/gameplay/magic-system
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/reverse-document architecture src/core/entity-component
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/reverse-document architecture Source/MyGame/Private/EntityComponent
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/reverse-document concept prototypes/vehicle-combat
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```
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@@ -335,12 +337,12 @@ Would you like me to tackle any of these now?
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## Example Session: Reverse-Document a System
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```
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User: /reverse-document design src/gameplay/[system]
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User: /reverse-document design <code root>/gameplay/[system]
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Agent: I'll analyze your [system] implementation to create a design doc.
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[Reads code, discovers mechanics, formulas]
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Agent: I've analyzed src/gameplay/[system]/. Here's what I found:
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Agent: I've analyzed <code root>/gameplay/[system]/. Here's what I found:
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[Shows mechanics, formulas, unclear areas]
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Before drafting, could you clarify:
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