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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -3,11 +3,11 @@ name: sprint-status
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description: "Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'"
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argument-hint: "[sprint-number or blank for current]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Bash(bash "*/.claude/skills/sprint-status/../../hooks/yaml-helper.sh" resolve_config *)
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allowed-tools: Read, Glob, Grep, Bash(bash "*/.claude/skills/sprint-status/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash "*/.claude/skills/sprint-status/../../scripts/story-status.sh"), Bash(bash .claude/scripts/story-status.sh*)
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model: haiku
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---
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!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys story_granularity`
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!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys story_granularity,workflow`
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@@ -22,22 +22,58 @@ concise snapshot in under 30 lines. For detailed sprint management, use
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files, and makes at most one concrete recommendation.
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**`story_granularity`** — it sets the
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grain of the burn-down read: **feature-sized** chunks at `coarse`, **task-sized**
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at `balanced` (default), **AC-sized** at `fine`.
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grain of the burn-down read: **feature-sized** chunks at `coarse` (the default, via `rigor: minimal`), **task-sized**
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at `balanced` (`rigor: standard`), **AC-sized** at `fine`.
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---
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## 1. Find the Sprint
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**Argument:** `$ARGUMENTS[0]` (blank = use current sprint)
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**Argument:** `$ARGUMENTS` (blank = use current sprint)
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- If an argument is given (e.g., `/sprint-status 3`), search
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`production/sprints/` for a file matching `sprint-03.md`, `sprint-3.md`,
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or similar. Report which file was found.
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`production/sprints/` for a file matching `sprint-003.md`, `sprint-03.md`, `sprint-3.md`,
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or similar (`/sprint-plan` writes three digits). Report which file was found.
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- If no argument is given, find the most recently modified file in
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`production/sprints/` and treat it as the current sprint.
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- If `production/sprints/` does not exist or is empty, report: "No sprint
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files found. Start a sprint with `/sprint-plan new`." Then stop.
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- If `production/sprints/` does not exist or is empty:
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- **At `workflow: minimal` there are no sprints by design** — the brief's
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build order is the plan and the story files carry it. Report progress
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through it instead, then stop:
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1. The list below was printed by `.claude/scripts/story-status.sh`
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before you read this skill: one line per unfinished story, already in
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the route's order (`IN_REVIEW`, `IN_PROGRESS`, then `TODO` — a `Ready`
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or `Not Started` story — in build order), then `BLOCKED`, `OTHER`,
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`NO_STATUS` and the `COMPLETE` count:
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!`bash "${CLAUDE_SKILL_DIR}/../../scripts/story-status.sh"`
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2. Print, in under 15 lines: `Build order: [N] of [M] stories complete`
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from the `COMPLETE` line (count only `Complete` and `Done` stories —
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`In Review` is not complete), then **Next**: the story on the first
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`IN_REVIEW`, `IN_PROGRESS` or `TODO` line. The list is already
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current; do not run the script again, and do not re-rank the story files — an `In Review` story is closed before an
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`In Progress` one continues: its work is written. Recommend
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`/story-done [path]` for `IN_REVIEW`, `/dev-story [path]` for
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`IN_PROGRESS` or `TODO`. Name any `BLOCKED` story with its blocker; it is
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never Next.
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3. Every story `Complete` (or `Done`) → "Build order done: [M] of [M]
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stories complete." Offer three ways on: play the build; add the next
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stories from the brief with `/create-stories`; or `/settings` to raise
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`modes.rigor` if the game has outgrown a one-page brief.
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4. `STORIES none` — no story files at all → "No stories yet. Run
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`/create-stories` to turn the brief's build order into stories."
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5. No `IN_REVIEW`, `IN_PROGRESS` or `TODO` line, yet the `COMPLETE` line
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is short of the total — every unfinished story is `BLOCKED`, `OTHER`
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(such as `Draft`) or `NO_STATUS`. There is **no Next**, and the build
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order is **not** done: never say it is. Print the `Build order` line,
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then name each `BLOCKED` story with its blocker — read from its story
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file, usually a `BLOCKED:` note — and each other story with its status
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as written. Recommend one step: what the first blocker needs, or else
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finishing the first `Draft` or unstatused story and setting its Status
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to `Ready`.
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- **At `standard` or `full`**, report: "No sprint files found. Start a sprint
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with `/sprint-plan new`." Then stop.
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Read the sprint file in full. Extract:
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- Sprint number and goal
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@@ -65,7 +101,7 @@ found — burndown assessment skipped."
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**First: check for `production/sprint-status.yaml`.**
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If it exists, read it directly — it is the authoritative source of truth.
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Extract status for each story from the `status` field. No markdown scanning needed.
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Extract each story's `status`, and its `priority`, `owner` and `blocker` when set — they fill the status table's columns. No markdown scanning needed.
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Use its `sprint`, `goal`, `start`, `end` fields instead of re-parsing the sprint plan.
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**If `sprint-status.yaml` does not exist** (legacy sprint or first-time setup),
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@@ -116,8 +152,9 @@ section (see Phase 5 output format).
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**Stale story escalation**: If any IN PROGRESS story is flagged STALE (no progress in 4+ days), the burndown verdict
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is upgraded to at least **At Risk** — even if the completion percentage is within the normal
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On Track window. Record this escalation reason: "At Risk — [N] story(ies) with no progress in
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[N] days."
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On Track window. Record this escalation reason: "At Risk — [S] stale story(ies): [title]
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([D] days)[, …]" — [S] is how many stories are STALE, and each is named with its own [D],
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the days since its own Last Updated date (not the oldest age, not an average).
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---
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