Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
@@ -199,6 +199,19 @@ Present the data requirements as a table:
---
#### Section F2: Input Method Completeness Checklist
One checklist block per input method in the spec's **Platform Target** line —
keyboard, gamepad, mouse, touch; drop the blocks for methods this game does not
support and say so. Take the items from section 11 of
`.claude/docs/templates/ux-spec.md` (reachability, tab/d-pad order, visible
focus, focus trap for modals, Esc/back behavior, hit-target sizes, controller
disconnect). Tick an item only when the Interaction Map above already specifies
it; an unticked item is an open implementation question — list it under Open
Questions rather than ticking it.
---
#### Section G: Accessibility
Cross-reference `design/accessibility-requirements.md` if it exists.