mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 10:17:06 +00:00
Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
7ed2c3e9c4
commit
b21fa0f7f2
@@ -2,184 +2,240 @@
|
||||
|
||||
## Skill Summary
|
||||
|
||||
`/art-bible` is a guided, section-by-section art bible authoring skill. It
|
||||
produces a comprehensive visual direction document covering: Visual Style overview,
|
||||
Color Palette, Typography, Character Design Rules, Environment Style, and UI
|
||||
Visual Language. The skill follows the skeleton-first pattern: creates the file
|
||||
with all section headers immediately, then fills each section through discussion
|
||||
and writes each to disk after user approval.
|
||||
`/art-bible` authors the art bible at `design/art/art-bible.md` in nine
|
||||
sections: 1 Visual Identity Statement, 2 Mood & Atmosphere, 3 Shape Language,
|
||||
4 Color System, 5 Character Design Direction, 6 Environment Design Language,
|
||||
7 UI/HUD Visual Direction, 8 Asset Standards, 9 Reference Direction.
|
||||
|
||||
In `full` review mode, the AD-ART-BIBLE director gate (art director) runs after
|
||||
the draft is complete and before any section is written. In `lean` and `solo`
|
||||
modes, AD-ART-BIBLE is skipped and only user approval is required. The verdict
|
||||
is COMPLETE when all sections are written.
|
||||
It first reads `design/gdd/game-concept.md` (or `design/game-brief.md` at
|
||||
`rigor: minimal`) and stops if neither exists. A two-tab `AskUserQuestion`
|
||||
frames the session: **Scope** (with the option the resolved `workflow` tier
|
||||
requires marked Recommended) and **References** (free text). Authoring is
|
||||
progressive: every section's draft comes from a spawned specialist
|
||||
(`art-director`; plus `ux-designer` for section 7 and `technical-artist` for
|
||||
section 8), is presented to the user, approved, and written to the file
|
||||
immediately before the next section starts. Sections 2–4 share one
|
||||
`art-director` call, as do 5–6, but their approvals and writes stay one section
|
||||
at a time. The first write asks "May I create `design/art/art-bible.md` from the
|
||||
art bible template?"; each section is written only after an approval whose
|
||||
option names the write (`[A] Lock this in and write it to design/art/art-bible.md`).
|
||||
Only the sections in the chosen scope are authored, and the close names the
|
||||
sections left out and why.
|
||||
|
||||
If the file already exists, the skill builds a section status table from two
|
||||
Greps (headings and placeholder markers) without reading the document, and
|
||||
authors only Empty or Placeholder sections.
|
||||
|
||||
After the scoped sections are written, Phase 5 runs the AD-ART-BIBLE sign-off in
|
||||
`full` review mode only and records the verdict in the art bible's status
|
||||
header. Phase 6 closes with an `AskUserQuestion` of next steps filtered by
|
||||
project state.
|
||||
|
||||
---
|
||||
|
||||
## Static Assertions (Structural)
|
||||
|
||||
Verified automatically by `/skill-test static` — no fixture needed.
|
||||
Checked against the SKILL.md by `/skill-test spec` — no fixture needed.
|
||||
|
||||
- [ ] Has required frontmatter fields: `name`, `description`, `argument-hint`, `user-invocable`, `allowed-tools`
|
||||
- [ ] Has ≥2 phase headings
|
||||
- [ ] Contains verdict keyword: COMPLETE
|
||||
- [ ] Contains "May I write" language per section
|
||||
- [ ] Contains gate verdict keywords recorded in the status header: `APPROVED`, `CONCERNS`
|
||||
- [ ] Contains ask-before-write language: "May I create `design/art/art-bible.md` from the art bible template?" before the file exists, and a per-section approval option that names the write (`Lock this in and write it to design/art/art-bible.md`)
|
||||
- [ ] Documents the AD-ART-BIBLE director gate and its mode behavior
|
||||
- [ ] Has a next-step handoff (e.g., `/asset-spec` or `/design-system`)
|
||||
- [ ] Has a next-step handoff (e.g., `/map-systems`, `/create-architecture`)
|
||||
|
||||
---
|
||||
|
||||
## Director Gate Checks
|
||||
|
||||
| Gate ID | Trigger condition | Mode guard |
|
||||
|--------------|--------------------------------|-----------------------|
|
||||
| AD-ART-BIBLE | After draft is complete | full only (not lean/solo) |
|
||||
| Gate ID | Trigger condition | Mode guard |
|
||||
|--------------|----------------------------------------------------------|------------|
|
||||
| AD-ART-BIBLE | Phase 5 — after all sections in the Phase 1 scope are written | full only; lean notes "AD-ART-BIBLE skipped — Lean mode.", solo notes "AD-ART-BIBLE skipped — Solo mode." |
|
||||
|
||||
The gate is spawned as the agent its definition names
|
||||
(`.claude/docs/director-gates/ad-art-bible.md`: `art-director`) and is passed the
|
||||
four items that definition lists: the art bible path, the game pillars and core
|
||||
fantasy, the platform and performance constraints (`platform.*` and
|
||||
`performance.*`), and the visual identity anchor. From a one-page brief it passes
|
||||
the brief's pitch and "what they feel" line as the pillars and fantasy, and its
|
||||
"Art & audio direction" line as the anchor.
|
||||
|
||||
The section-drafting delegation to `art-director` (and to `ux-designer` /
|
||||
`technical-artist`) is not a gate: it is mandatory and runs in every review mode.
|
||||
|
||||
---
|
||||
|
||||
## Test Cases
|
||||
|
||||
### Case 1: Happy Path — Full mode, art bible drafted, AD-ART-BIBLE approves
|
||||
### Case 1: Happy Path — Full mode, full workflow, all nine sections, AD-ART-BIBLE approves
|
||||
|
||||
**Fixture:**
|
||||
- No existing `design/art-bible.md`
|
||||
- `production/session-state/review-mode.txt` contains `full`
|
||||
- `design/gdd/game-concept.md` exists with visual tone described
|
||||
- No `design/art/art-bible.md`
|
||||
- `design/gdd/game-concept.md` exists with pillars and a Visual Identity Anchor section
|
||||
- `project.yaml` has `modes.review_mode: full` and `modes.workflow: full`
|
||||
- AD-ART-BIBLE returns APPROVE
|
||||
|
||||
**Input:** `/art-bible`
|
||||
|
||||
**Expected behavior:**
|
||||
1. Skill creates skeleton `design/art-bible.md` with all section headers
|
||||
2. Skill discusses and drafts each section with user collaboration
|
||||
3. After all sections are drafted, AD-ART-BIBLE gate is invoked (art director review)
|
||||
4. AD-ART-BIBLE returns APPROVED
|
||||
5. Skill asks "May I write section [N] to `design/art-bible.md`?" per section
|
||||
6. All sections written after approval; verdict is COMPLETE
|
||||
1. Phase 0 reads the game concept and extracts title, pitch, pillars, the Visual Identity Anchor and platform
|
||||
2. Phase 1 asks one `AskUserQuestion` with a Scope tab (Full bible marked Recommended, because `full` requires all 9 sections) and a free-text References tab, and notes the anchor it found
|
||||
3. Section 1: `art-director` drafts it; the user picks from `[A] Lock this in and write it to design/art/art-bible.md` / `[B] Revise the one-liner` / `[C] Revise a supporting principle` / `[D] Describe my own direction`; after "May I create `design/art/art-bible.md` from the art bible template?", the file is created from `.claude/docs/templates/art-bible.md` and the approved section replaces Section 1's `[To be designed]` line
|
||||
4. Sections 2–4: one `art-director` call returns three labelled blocks; Section 2 is presented, approved with the option that names the write, and written before Section 3 is presented, and so on
|
||||
5. Sections 5–6: one `art-director` call; presented, approved and written one at a time
|
||||
6. Section 7: `art-director` and `ux-designer` spawn in parallel; Section 8: `art-director` and `technical-artist` spawn in parallel; Section 9: `art-director`
|
||||
7. Phase 5: AD-ART-BIBLE spawns after the ninth section is written, with the art bible path, the pillars and core fantasy, the platform and performance constraints, and the visual identity anchor
|
||||
8. The status header records `> **Art Director Sign-Off (AD-ART-BIBLE)**: APPROVED [date]`
|
||||
9. Phase 6: `AskUserQuestion` of next steps that always includes `/create-architecture` and "Stop here"
|
||||
|
||||
**Assertions:**
|
||||
- [ ] Skeleton file is created first (before any section content is written)
|
||||
- [ ] AD-ART-BIBLE gate is invoked in full mode after draft is complete
|
||||
- [ ] Gate approval precedes the "May I write" section asks
|
||||
- [ ] All sections are present in the final file
|
||||
- [ ] Verdict is COMPLETE
|
||||
- [ ] The Scope tab marks "Full bible — all 9 sections" as Recommended and says why
|
||||
- [ ] Every section's content comes from a spawned specialist, never from the orchestrator's own drafting
|
||||
- [ ] Sections 2–4 come from a single `art-director` call but are presented, approved and written one section at a time
|
||||
- [ ] No section is written before an approval whose option names the write (`Lock this in and write it to design/art/art-bible.md`), and each is written immediately after it
|
||||
- [ ] The file is created from `.claude/docs/templates/art-bible.md` only after "May I create `design/art/art-bible.md` from the art bible template?" — an ask that names the file — so its nine `## N. Name` headings are the ones retrofit mode (Case 4) reads
|
||||
- [ ] AD-ART-BIBLE spawns only after all nine sections are written, as `art-director` (the agent its gate definition names)
|
||||
- [ ] AD-ART-BIBLE is passed all four context items: the art bible path, the pillars and core fantasy, the platform and performance constraints, and the visual identity anchor
|
||||
- [ ] The APPROVE verdict is recorded in the art bible's status header line
|
||||
- [ ] The closing options include `/create-architecture` and "Stop here"
|
||||
|
||||
---
|
||||
|
||||
### Case 2: AD-ART-BIBLE Returns CONCERNS — Section revised before writing
|
||||
### Case 2: AD-ART-BIBLE Returns CONCERNS or NOT ASSESSED
|
||||
|
||||
**Fixture:**
|
||||
- Art bible draft complete
|
||||
- `production/session-state/review-mode.txt` contains `full`
|
||||
- AD-ART-BIBLE gate returns CONCERNS: "Color palette clashes with the dark
|
||||
atmospheric tone described in the game concept"
|
||||
- All nine sections have been written to `design/art/art-bible.md`
|
||||
- `project.yaml` has `modes.review_mode: full` and `modes.workflow: full`
|
||||
- Scenario (a): AD-ART-BIBLE returns CONCERNS: "Color System does not match the Mood & Atmosphere targets for combat"
|
||||
- Scenario (b): AD-ART-BIBLE returns NOT ASSESSED — no platform or performance constraints were available to check the asset standards against
|
||||
|
||||
**Input:** `/art-bible`
|
||||
**Input:** `/art-bible` (reaching Phase 5)
|
||||
|
||||
**Expected behavior:**
|
||||
1. AD-ART-BIBLE gate returns CONCERNS with specific feedback about palette
|
||||
2. Skill surfaces feedback to user: "Art director has concerns about the color palette"
|
||||
3. Skill returns to the Color Palette section for revision
|
||||
4. User and skill revise the palette to align with game concept tone
|
||||
5. AD-ART-BIBLE is not re-invoked (user decides to proceed after revision)
|
||||
6. Revised section is written after "May I write" approval; verdict is COMPLETE
|
||||
1. (a) The CONCERNS are surfaced to the user via `AskUserQuestion` with the standard options from `director-gates.md`: `Revise flagged items` / `Accept and proceed` / `Discuss further`
|
||||
2. (a) If "Accept and proceed": the status header records `CONCERNS (accepted) [date]`
|
||||
3. (a) If "Revise flagged items": `art-director` — the Color System's own specialist — re-drafts Section 4; it is shown to the user and approved with the option that names the write before it is written; the status header then records `REVISED [date]`
|
||||
4. (b) The missing input is named, and the status header records `NOT ASSESSED [date] — [missing input]`, never `APPROVED`
|
||||
5. Phase 6 runs only after the verdict is recorded
|
||||
|
||||
**Assertions:**
|
||||
- [ ] CONCERNS are shown to user before any section is written
|
||||
- [ ] Skill returns to the affected section for revision (not all sections)
|
||||
- [ ] Revised content (not original) is written to file
|
||||
- [ ] Verdict is COMPLETE after revision and approval
|
||||
- [ ] (a) CONCERNS are shown to the user with the three standard options, not auto-accepted
|
||||
- [ ] (a) "Accept and proceed" records `CONCERNS (accepted) [date]` in the status header
|
||||
- [ ] (a) The flagged section is re-drafted by its specialist, not by the orchestrator, and approved before it is written; the header records `REVISED [date]`
|
||||
- [ ] (b) NOT ASSESSED is recorded as such, naming the missing input — not as an approval
|
||||
- [ ] Phase 6 next steps are not presented before the verdict is recorded
|
||||
|
||||
---
|
||||
|
||||
### Case 3: Lean Mode — AD-ART-BIBLE Skipped, Written With User Approval Only
|
||||
### Case 3: Lean Mode, Standard Workflow — Core sections only, gate skipped
|
||||
|
||||
**Fixture:**
|
||||
- No existing art bible
|
||||
- `production/session-state/review-mode.txt` contains `lean`
|
||||
- `design/gdd/game-concept.md` exists
|
||||
- `project.yaml` has `modes.review_mode: lean` and `modes.workflow: standard`
|
||||
- User picks the Recommended scope
|
||||
|
||||
**Input:** `/art-bible`
|
||||
|
||||
**Expected behavior:**
|
||||
1. Skill reads review mode — determines `lean`
|
||||
2. Skill drafts all sections with user collaboration
|
||||
3. AD-ART-BIBLE gate is skipped: output notes "[AD-ART-BIBLE] skipped — lean mode"
|
||||
4. Skill asks user for direct approval of each section
|
||||
5. Sections are written after user confirmation; verdict is COMPLETE
|
||||
1. The Scope tab marks "Visual identity core (sections 1–4 only)" as Recommended and says "Sections 1–4 are what `standard` requires; 5–9 are available if you want them."
|
||||
2. Sections 1–4 are drafted by `art-director`, each approved and written before the next
|
||||
3. Phases 3 and 4 (sections 5–9) are not run, because they are outside the chosen scope
|
||||
4. Phase 5 does not spawn AD-ART-BIBLE and prints "AD-ART-BIBLE skipped — Lean mode."
|
||||
5. Phase 6 first names sections 5–9 as not authored this run (outside the chosen scope), then presents next steps
|
||||
|
||||
**Assertions:**
|
||||
- [ ] AD-ART-BIBLE gate is NOT invoked in lean mode
|
||||
- [ ] Skip is explicitly noted: "[AD-ART-BIBLE] skipped — lean mode"
|
||||
- [ ] User approval is still required per section (gate skip ≠ approval skip)
|
||||
- [ ] Verdict is COMPLETE
|
||||
- [ ] The Scope recommendation is sections 1–4, with the `standard` explanation
|
||||
- [ ] Only sections 1–4 are authored
|
||||
- [ ] The close names sections 5–9 as not authored and says why, so the four-section bible does not read as complete
|
||||
- [ ] AD-ART-BIBLE is not spawned in lean mode, and the skip note reads "AD-ART-BIBLE skipped — Lean mode."
|
||||
- [ ] Per-section user approval is still required before each write
|
||||
|
||||
---
|
||||
|
||||
### Case 4: Existing Art Bible — Retrofit Mode
|
||||
### Case 4: Existing Art Bible — Retrofit of incomplete sections only
|
||||
|
||||
**Fixture:**
|
||||
- `design/art-bible.md` already exists with all sections populated
|
||||
- User wants to update the Character Design Rules section
|
||||
- `design/art/art-bible.md` exists with sections 1–4 fully written
|
||||
- Section 5's heading is followed by `[To be designed]`
|
||||
- Sections 6–9 have headings with nothing between them
|
||||
- `design/gdd/game-concept.md` exists; `project.yaml` has `modes.workflow: full` and `modes.review_mode: full`
|
||||
- At the Scope tab the user picks `Resume — fill in missing sections`
|
||||
- AD-ART-BIBLE returns APPROVE
|
||||
|
||||
**Input:** `/art-bible`
|
||||
|
||||
**Expected behavior:**
|
||||
1. Skill reads existing art bible and detects all sections populated
|
||||
2. Skill offers retrofit: "Art bible exists — which section would you like to update?"
|
||||
3. User selects Character Design Rules
|
||||
4. Skill drafts updated content; in full mode, AD-ART-BIBLE is invoked for the
|
||||
revised section before writing
|
||||
5. Skill asks "May I write Character Design Rules to `design/art-bible.md`?"
|
||||
6. Only that section is updated; other sections preserved; verdict is COMPLETE
|
||||
1. Phase 0 Globs `design/art/art-bible.md` and finds it
|
||||
2. The skill runs two Greps — `^## ` headings and placeholder markers (`[To be designed]`, `[TBD]`, `[To be written]`, `TODO`) — and does not read the whole document; an ambiguous section is read by line range only
|
||||
3. It builds a status table (sections 1–4 Complete, 5 Placeholder, 6–9 Empty) and says: "Found existing art bible at `design/art/art-bible.md`. 4 sections are complete, 5 need content. I'll work on the incomplete sections only — existing content will not be touched."
|
||||
4. Only sections 5–9 are authored, approved and written; sections 1–4 are not re-authored or rewritten
|
||||
5. After the ninth section is written, Phase 5 spawns AD-ART-BIBLE — a retrofit still ends in the sign-off in `full` review mode — and the status header records `APPROVED [date]`
|
||||
6. Phase 6 names sections 1–4 as not authored this run (already complete)
|
||||
|
||||
**Assertions:**
|
||||
- [ ] Existing art bible is detected and retrofit is offered
|
||||
- [ ] Only the selected section is updated
|
||||
- [ ] In full mode: AD-ART-BIBLE gate runs even for single-section retrofit
|
||||
- [ ] Other sections are preserved
|
||||
- [ ] Verdict is COMPLETE
|
||||
- [ ] Section status comes from the two Greps, not from a full read of the file
|
||||
- [ ] The retrofit message states the complete and incomplete counts and that existing content will not be touched
|
||||
- [ ] Only Empty and Placeholder sections are authored; Complete sections are left unchanged
|
||||
- [ ] The status table rows use the section names the skill authors (e.g., `Mood & Atmosphere`, `Shape Language`, `Reference Direction`)
|
||||
- [ ] AD-ART-BIBLE runs after the retrofitted sections are written, as it does after a fresh run
|
||||
|
||||
---
|
||||
|
||||
### Case 5: Solo Mode — AD-ART-BIBLE Skipped, Noted in Output
|
||||
### Case 5: Solo Mode and Missing Concept
|
||||
|
||||
**Fixture:**
|
||||
- No existing art bible
|
||||
- `production/session-state/review-mode.txt` contains `solo`
|
||||
- Scenario (a): no `design/gdd/game-concept.md`; `design/game-brief.md` exists; `project.yaml` has `modes.review_mode: solo` and `modes.workflow: minimal`
|
||||
- Scenario (b): neither `design/gdd/game-concept.md` nor `design/game-brief.md` exists
|
||||
|
||||
**Input:** `/art-bible`
|
||||
|
||||
**Expected behavior:**
|
||||
1. Skill reads review mode — determines `solo`
|
||||
2. Art bible is drafted and written with only user approval
|
||||
3. AD-ART-BIBLE gate is skipped: output notes "[AD-ART-BIBLE] skipped — solo mode"
|
||||
4. No director agents are spawned
|
||||
5. Verdict is COMPLETE
|
||||
1. (a) Phase 0 reads the one-page brief (working title, pitch, "what they feel" line, "Art & audio direction" line) in place of the concept
|
||||
2. (a) Before the Scope question, the skill says no art bible is required at `minimal` and offers sections 1–4 rather than defaulting to all 9
|
||||
3. (a) `art-director` is still spawned to draft each authored section — the solo review mode skips the sign-off, not the authoring delegation
|
||||
4. (a) Phase 5 prints "AD-ART-BIBLE skipped — Solo mode." and no gate agent is spawned; on "May I record the skipped sign-off in `design/art/art-bible.md`'s header?" answered yes, the status header records `> **Art Director Sign-Off (AD-ART-BIBLE)**: SKIPPED [date] — solo mode`
|
||||
5. (a) Phase 6, at `workflow: minimal`, offers `/create-stories`, `/dev-story [next story]` and Stop here — not `/create-architecture` or the GDD/`/map-systems` pool
|
||||
6. (b) The skill stops with: "No game concept found. Run `/brainstorm` first — the art bible is authored after the game concept is approved." No file is created and no agent is spawned
|
||||
|
||||
**Assertions:**
|
||||
- [ ] AD-ART-BIBLE gate is NOT invoked in solo mode
|
||||
- [ ] Skip is explicitly noted with "solo mode" label
|
||||
- [ ] No director agents of any kind are spawned
|
||||
- [ ] Verdict is COMPLETE
|
||||
- [ ] (a) The game brief is used when the game concept is absent
|
||||
- [ ] (a) The skill states no art bible is required at `minimal` before asking the Scope question
|
||||
- [ ] (a) `art-director` still drafts the sections in solo mode
|
||||
- [ ] (a) AD-ART-BIBLE is not spawned; the skip note reads "AD-ART-BIBLE skipped — Solo mode.", and the header records the SKIPPED sign-off line with the mode and date
|
||||
- [ ] (a) The Phase 6 option pool is the `workflow: minimal` set, not the `standard`/`full` GDD pool
|
||||
- [ ] (b) The skill stops with the `/brainstorm` message and writes nothing
|
||||
|
||||
---
|
||||
|
||||
## Protocol Compliance
|
||||
|
||||
- [ ] Creates skeleton file immediately with all section headers
|
||||
- [ ] Discusses and drafts one section at a time
|
||||
- [ ] AD-ART-BIBLE gate runs in full mode after all sections are drafted
|
||||
- [ ] AD-ART-BIBLE is skipped in lean and solo modes — noted by name
|
||||
- [ ] Asks "May I write section [N]" per section
|
||||
- [ ] Verdict is COMPLETE when all sections are written
|
||||
- [ ] Reads the game concept (or game brief) before authoring; stops with the `/brainstorm` message if neither exists
|
||||
- [ ] Every section is drafted by a specialist agent; the orchestrator never drafts content itself
|
||||
- [ ] Each section is presented, approved and written one at a time — approvals and writes are never batched
|
||||
- [ ] The file is created only after the "May I create `design/art/art-bible.md`…" ask, and each section is written only after an approval option that names the write
|
||||
- [ ] Only the sections in the chosen scope are authored, and the close names every section left out and why
|
||||
- [ ] Conflicts between `art-director` and `ux-designer` or `technical-artist` are surfaced to the user, never silently resolved
|
||||
- [ ] AD-ART-BIBLE runs only in full mode, after the scoped sections are written; lean and solo print a skip note naming the gate and mode
|
||||
- [ ] Ends with an `AskUserQuestion` of next steps filtered by project state — at `standard`/`full` always including `/create-architecture` and "Stop here"; at `workflow: minimal`, `/create-stories` or `/dev-story [next story]` plus Stop here
|
||||
|
||||
---
|
||||
|
||||
## Coverage Notes
|
||||
|
||||
- The case where AD-ART-BIBLE returns REJECT (not just CONCERNS) is not
|
||||
separately tested; the skill would block writing and ask the user how to
|
||||
proceed (revise or override).
|
||||
- The Typography section is listed as a required art bible section but its
|
||||
specific content requirements are not assertion-tested here.
|
||||
- The art bible feeds into `/asset-spec` — this relationship is noted in the
|
||||
handoff but not tested as part of this skill's spec.
|
||||
- An AD-ART-BIBLE REJECT verdict is not separately tested; per the standard
|
||||
verdict rules the skill surfaces the blockers and does not advance until they
|
||||
are resolved, the flagged sections re-drafted by their specialist and
|
||||
re-approved as in Case 2 (a).
|
||||
- At `workflow: standard` the art bible is required only when visual asset
|
||||
stories exist. That condition is not fixture-tested; Case 3 covers only the
|
||||
`standard` scope recommendation.
|
||||
- The Section 7 (`art-director` vs `ux-designer`) and Section 8
|
||||
(`art-director` vs `technical-artist`) conflict handling is covered only by
|
||||
Protocol Compliance, not by a dedicated fixture.
|
||||
- The "Asset standards only (section 8)" scope option is not fixture-tested
|
||||
(Case 4 covers "Resume").
|
||||
- `docs.density` depth variations and `guided` / `autonomous` automation modes
|
||||
are not tested.
|
||||
- The Phase 6 option filtering (skip `/map-systems` when
|
||||
`design/gdd/systems-index.md` exists, etc.) is not individually tested.
|
||||
|
||||
Reference in New Issue
Block a user