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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -53,7 +53,7 @@ Changes between Godot versions, focused on post-LLM-cutoff changes (4.4+).
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| Core | `OS.execute_with_pipe` | Added optional `blocking` parameter |
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| Core | `RegEx.compile/create_from_string` | Added optional `show_error` parameter |
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| Rendering | `RenderingDevice.draw_list_begin` | Many parameters removed; `breadcrumb` parameter added |
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| Rendering | Shader texture types | Parameter/return types changed from `Texture2D` to `Texture` |
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| Rendering | `Shader.set_default_texture_parameter()` / `get_default_texture_parameter()` | Parameter/return type changed from `Texture2D` to `Texture`; the shading language did not change |
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| Particles | `.restart()` method | Added optional `keep_seed` parameter (CPU/GPU 2D/3D) |
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| GUI | `RichTextLabel.push_meta` | Added optional `tooltip` parameter |
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| GUI | `GraphEdit.connect_node` | Added optional `keep_alive` parameter |
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