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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -38,6 +38,6 @@ with the "Use Instead" column.
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| String-based `connect()` | Typed signal connections | Type-safe, refactor-friendly |
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| `$NodePath` in `_process()` | `@onready var` cached reference | Performance: path lookup every frame |
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| Untyped `Array` / `Dictionary` | `Array[Type]`, typed variables | GDScript compiler optimizations |
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| `Texture2D` in shader parameters | `Texture` base type | Changed in 4.4 |
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| `Texture2D` in `Shader.set_default_texture_parameter()` / `get_default_texture_parameter()` | `Texture` base type | Changed in 4.4; the shading language's `sampler2D` / `texture()` did not change |
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| Manual post-process viewport chains | `Compositor` + `CompositorEffect` | Structured post-processing (4.3+) |
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| GodotPhysics3D for new projects | Jolt Physics 3D | Default since 4.6; better stability |
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