Release 1.1.2 — the default path works end to end

Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
Donchitos
2026-09-29 21:32:19 +10:00
co-authored by Claude Opus 5.5
parent 7ed2c3e9c4
commit b21fa0f7f2
383 changed files with 22888 additions and 10618 deletions
@@ -38,6 +38,6 @@ with the "Use Instead" column.
| String-based `connect()` | Typed signal connections | Type-safe, refactor-friendly |
| `$NodePath` in `_process()` | `@onready var` cached reference | Performance: path lookup every frame |
| Untyped `Array` / `Dictionary` | `Array[Type]`, typed variables | GDScript compiler optimizations |
| `Texture2D` in shader parameters | `Texture` base type | Changed in 4.4 |
| `Texture2D` in `Shader.set_default_texture_parameter()` / `get_default_texture_parameter()` | `Texture` base type | Changed in 4.4; the shading language's `sampler2D` / `texture()` did not change |
| Manual post-process viewport chains | `Compositor` + `CompositorEffect` | Structured post-processing (4.3+) |
| GodotPhysics3D for new projects | Jolt Physics 3D | Default since 4.6; better stability |