mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 09:58:36 +00:00
Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
7ed2c3e9c4
commit
b21fa0f7f2
@@ -19,7 +19,9 @@ Last verified: 2026-02-12 | Engine: Godot 4.6
|
||||
|
||||
### 4.4 Changes
|
||||
- **`RenderingDevice.draw_list_begin`**: Many parameters removed; optional `breadcrumb` added
|
||||
- **Shader texture types**: Changed from `Texture2D` to `Texture` base type
|
||||
- **`Shader` default-texture methods**: `set_default_texture_parameter()` takes and
|
||||
`get_default_texture_parameter()` returns `Texture`, not `Texture2D` (the shading
|
||||
language's `sampler2D` / `texture()` did not change)
|
||||
- **Particles `.restart()`**: Added optional `keep_seed` parameter
|
||||
|
||||
### 4.3 Changes (in training data)
|
||||
@@ -55,5 +57,7 @@ Windows default backend: D3D12 (was Vulkan pre-4.6)
|
||||
## Common Mistakes
|
||||
- Assuming Vulkan is the default backend on Windows (D3D12 since 4.6)
|
||||
- Using manual viewport chains instead of Compositor for post-processing
|
||||
- Using `Texture2D` in shader uniform types (use `Texture` since 4.4)
|
||||
- Passing or expecting `Texture2D` in `Shader.set_default_texture_parameter()` /
|
||||
`get_default_texture_parameter()` (the type is `Texture` since 4.4 — the shading
|
||||
language's `sampler2D` / `texture()` did not change)
|
||||
- Not using Shader Baker for projects with many shader variants
|
||||
|
||||
Reference in New Issue
Block a user