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Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Claude Opus 5.5
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@@ -107,8 +107,8 @@ void OnRep_Health() {
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### Server RPC (Client → Server)
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```cpp
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// Client calls, server executes
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UFUNCTION(Server, Reliable)
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// Client calls, server executes. WithValidation declares Server_TakeDamage_Validate.
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UFUNCTION(Server, Reliable, WithValidation)
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void Server_TakeDamage(int32 Damage);
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void AMyCharacter::Server_TakeDamage_Implementation(int32 Damage) {
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