Release 1.1.3 — long skills keep their later steps

Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
This commit is contained in:
Donchitos
2026-10-08 17:52:48 +11:00
co-authored by Claude Opus 5.5
parent b21fa0f7f2
commit be8993bbc5
231 changed files with 12000 additions and 10527 deletions
+2 -3
View File
@@ -1,9 +1,8 @@
# Code Root Resolution
Shared procedure for any skill that reads, scans, counts or writes game source
files. Referenced from the point of use in each such skill. Those skills keep
the one load-bearing imperative inline — **an unresolved code root means the
check did not run** — and cite this file for the resolution order.
files. **An unresolved code root means the check did not run.** This file gives
the resolution order.
`.claude/docs/directory-structure.md` is the authority for which directory holds
code. This file is the procedure for applying it.