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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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@@ -4,14 +4,13 @@
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>
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> A skill's `model:` overrides the session model for the rest of the turn the
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> skill runs in, and your next prompt returns to the session model. Whether the
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> override happens depends on how the skill starts (measured on Claude Code
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> 2.1.282):
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> override happens depends on how the skill starts:
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>
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> | How the skill starts | Is `model:` used? |
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> |---|---|
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> | You type `/skill-name` in Manual (`default`) mode | Yes |
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> | You type `/skill-name` in auto mode | `sonnet` and `opus`: yes. `haiku`: no — auto mode does not support Haiku, so the session keeps its model (documented) |
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> | Claude starts the skill itself, through the Skill tool | No — the session model runs it (measured; the docs do not say) |
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> | You type `/skill-name` in auto mode | `sonnet` and `opus`: yes. `haiku`: no — auto mode does not support Haiku, so the session keeps its model |
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> | Claude starts the skill itself, through the Skill tool | No — the session model runs it |
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>
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> Two things follow:
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>
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@@ -59,10 +58,9 @@ Skills with `model: opus` (3): `/architecture-review`, `/gate-check`, `/review-a
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All other skills are Sonnet. When creating a new skill, assign Haiku if it only
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reads and formats; assign Opus if it must synthesize 5+ documents with
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high-stakes output; otherwise write `model: sonnet` explicitly. Every skill in
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this repo declares a tier, and the lists above are kept in step with what the
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`SKILL.md` files declare. That is a check on two descriptions agreeing; it
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proves nothing about which model actually runs.
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high-stakes output; otherwise write `model: sonnet` explicitly. Every skill
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declares a tier. Whether the tier takes effect depends on how the skill starts
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(see the table at the top of this file).
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**Agent model tiers.** 30 agents use `model: inherit` and run on the session's
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model. 19 are pinned:
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@@ -87,7 +85,7 @@ model. 19 are pinned:
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writing player-facing text are Sonnet work, as they are for `/patch-notes`.
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Every agent not named above is `inherit`. The `model:` line in the agent's own
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file is what runs, and this list is kept in step with those files.
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file is what runs.
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A pin gets that model's context window, whatever the session runs. On the
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Anthropic API `sonnet` currently resolves to Sonnet 5, which always has a 1M
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