Release 1.1.3 — long skills keep their later steps

Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
This commit is contained in:
Donchitos
2026-10-08 17:52:48 +11:00
co-authored by Claude Opus 5.5
parent b21fa0f7f2
commit be8993bbc5
231 changed files with 12000 additions and 10527 deletions
+11 -10
View File
@@ -117,7 +117,7 @@ Ask yourself: "What department would handle this in a real studio?"
| `/ux-review` | Validate UX specs for accessibility and GDD alignment |
| `/create-architecture` | Master architecture document for the game |
| `/architecture-decision` | Creates an ADR |
| `/architecture-review` | Validate all ADRs, dependency ordering, GDD traceability |
| `/architecture-review` | Validate all ADRs, dependency ordering, GDD traceability — writes the index to `docs/architecture/requirements-traceability.md` |
| `/create-control-manifest` | Flat programmer rules sheet from Accepted ADRs |
| `/create-epics` | Translate GDDs + ADRs into epics (one per architectural module) |
| `/create-stories` | Break a single epic into implementable story files |
@@ -180,8 +180,9 @@ Templates are in `.claude/docs/templates/`:
- `game-design-document.md` -- for new mechanics and systems
- `architecture-decision-record.md` -- for technical decisions
- `architecture-traceability.md` -- maps GDD requirements to ADRs to story IDs
(`/architecture-review` writes it to `docs/architecture/requirements-traceability.md`)
- `architecture-traceability.md` -- sample layout for a GDD requirement to ADR to
story index (`/architecture-review` writes its own index to
`docs/architecture/requirements-traceability.md`)
- `risk-register-entry.md` -- for new risks
- `narrative-character-sheet.md` -- for new characters
- `test-plan.md` -- for feature test plans
@@ -247,13 +248,13 @@ If you already know what you need, jump directly to the relevant path:
current docs from the web so agents suggest correct APIs
3. **Validate the concept** — Run `/design-review design/gdd/game-concept.md`
(or `design/game-brief.md`, if `/brainstorm` wrote the one-page brief)
4. **Decompose into systems** — Run `/map-systems` to map all systems and dependencies
5. **Design each system** — Run `/design-system [system-name]` (or `/map-systems next`)
to write GDDs in dependency order
6. **Prototype the mechanic** — Run `/prototype [core-mechanic]` (1–3 days — before writing GDDs)
7. **Design each system** — Run `/design-system [system-name]` to write GDDs, informed by prototype findings
8. **Plan the first sprint** — After architecture and `/vertical-slice`, run `/sprint-plan new`
9. Start building
4. **Prototype the mechanic** — Run `/prototype [core-mechanic]` (1–3 days) to
test that the core idea is fun before you write GDDs
5. **Decompose into systems** — Run `/map-systems` to map all systems and dependencies
6. **Design each system** — Run `/design-system [system-name]` (or `/map-systems next`)
to write GDDs in dependency order, informed by the prototype findings
7. **Plan the first sprint** — After architecture and `/vertical-slice`, run `/sprint-plan new`
8. Start building
### Path B: "I know what I want to build"