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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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# Run and Observe
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Shared procedure for any skill that closes a story which changes something a
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player can see. Referenced from the point of use in `/dev-story` (Phase 6) and
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`/story-done` (Phase 3). Those skills keep the one load-bearing imperative
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inline — **a parse check is not a run, and a story nobody looked at does not
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close** — and cite this file for how to look.
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player can see. Used by `/dev-story` (Phase 6) and `/story-done` (Phase 3).
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**A parse check is not a run, and a story nobody looked at does not close.**
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This file explains how to look.
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`.claude/docs/coding-standards.md` is the authority for *what* evidence a story
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needs. This file is the procedure for *producing* the visual half of it.
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