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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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@@ -3,7 +3,7 @@
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> **Status**: Draft | In Review | Approved
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> **Author**: [game-designer / creative-director]
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> **Last Updated**: [Date]
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> **Links To**: `design/gdd/game-concept.md`, `design/gdd/game-pillars.md`
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> **Links To**: `design/gdd/game-concept.md` (or `design/game-brief.md`), `design/gdd/game-pillars.md`
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