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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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@@ -1,7 +1,7 @@
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# Active Session State — [project or branch]
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<!--
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THE CONTRACT. Read this before editing the file or any hook that consumes it.
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HOW THIS FILE WORKS. Read this before editing it.
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This file has TWO regions and they are not interchangeable:
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@@ -14,12 +14,10 @@
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and for a returning agent that wants detail. No hook ever injects it, so
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it may grow — but see Rotation below.
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Why the split exists: before it, `active.md` was one append-only file doing
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both jobs. It reached 712 lines / 44 KB, and each consumer invented its own
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slice of it — the status line parsed for a STATUS block nothing wrote,
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pre-compact injected `head -100` (12.7 KB), and session-start previewed
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`tail -20`, the opposite end. They disagreed because there was no contract to
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agree on. Now every consumer reads the named region.
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Why the split exists: one append-only file doing both jobs grows without
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bound, and every consumer then reads a different slice of it: the top, the
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bottom, or a block nothing writes. They disagree because there is no contract
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to agree on. With the named regions, every consumer reads the same part.
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ROTATION. When the narrative below grows past ~200 lines, move it to
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`production/session-logs/` and start it fresh:
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@@ -71,6 +69,6 @@ or agent picking this up cold.]
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long the narrative gets.
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Write it so a cold reader can resume without reading anything else. "Current
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task: fixing the thing" is useless; "Current task: wiring modes.rigor into
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/gate-check section 6.4" is not.
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task: fixing the thing" is useless; "Current task: adding wall-jump to
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player_movement.gd" is not.
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-->
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