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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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@@ -9,10 +9,10 @@ this document instead of embedding the tier tables inline.
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sections `modes.workflow` and `workflow_overrides` are the source of
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truth for behavior. This document is the implementation pattern.
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> **Do not read `effects-map.md` during a skill run.** It is ~2,150 lines
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> (~110 KB) — about five times the size of everything CLAUDE.md loads per
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> session combined — and it is a reference for *authoring and changing the
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> spec*, not a runtime input. **This document is self-sufficient** for resolving
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> **Do not read `effects-map.md` during a skill run.** It is many times the
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> size of everything CLAUDE.md loads per session combined — and it is a
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> reference for *authoring and changing the spec*, not a runtime input.
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> **This document is self-sufficient** for resolving
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> the tier and applying it: the resolution chain, the three tiers, the required
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> sections, and the override rules are all here. If you hit a case this document
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> genuinely does not cover, read only the one `effects-map.md` section for the
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@@ -50,8 +50,8 @@ its fallback will ignore `rigor: minimal` and `rigor: full` entirely.
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### What `<system>` is — one derivation, everywhere
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**`<system>` is the GDD filename stem**: `design/gdd/hammer-heat-system.md` →
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`hammer-heat-system`. That is the key to write under
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**`<system>` is the GDD filename stem**: `design/gdd/forge-heat-system.md` →
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`forge-heat-system`. That is the key to write under
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`workflow_overrides.system_overrides`, and every skill must derive it the same
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way.
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@@ -61,18 +61,18 @@ from it in preference to the stem.
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> **Why this is stated here rather than per skill.** Reading *"the `[system]`
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> segment of its `TR-[system]-NNN` ID (else its `design/gdd/` path)"* — TR-ID
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> **first** — is the wrong order. A system whose GDD is `hammer-heat-system.md` and
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> whose requirements are `TR-heat-001` then had **two different override keys
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> depending on whether a registry entry existed**, and the documented remedy for
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> a missing GDD section — "set
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> `workflow_overrides.system_overrides.hammer-heat-system: full`" — was looked up
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> under `heat`, found nothing, and continued at the project tier **silently**.
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> The escape hatch existed and could not be reached.
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> **first** — is the wrong order. A system whose GDD is `forge-heat-system.md` and
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> whose requirements are `TR-forge-001` would then have **two different override
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> keys depending on whether a registry entry existed**, and the documented remedy
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> for a missing GDD section — "set
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> `workflow_overrides.system_overrides.forge-heat-system: full`" — would be looked
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> up under `forge`, find nothing, and continue at the project tier **silently**.
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> The escape hatch would exist and could not be reached.
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**A key that matches no system is an error, not a no-op.** If
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`workflow_overrides.system_overrides` contains a key that resolves to no GDD stem
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in `design/gdd/`, say so — naming the unmatched key and the stems available.
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Silently ignoring it is how the above went unnoticed.
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Silently ignoring it would leave an override that does nothing, unnoticed.
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> **Checked where GDDs are expected to already exist — not by the skill that
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> writes them.** `/gate-check` is the single implementing site (see
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