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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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# /adopt — Phase 2: Format Audit
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> Part of `/adopt`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 2: Format Audit
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**In this file:**
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- 2a: GDD Format Audit
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- 2b: ADR Format Audit
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- 2c: systems-index.md Format Audit
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- 2d: Story Format Audit
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- 2e: Infrastructure Audit
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- 2f: Project Config Audit
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- 2g: v1.0 Migration Check
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For each artifact type in scope (based on argument mode **and the resolved
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workflow tier**), check not just that the file exists but that it contains the
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internal structure the template requires. At `minimal`, scope the audit to
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`design/game-brief.md` — do not audit for GDDs, ADRs, or UX specs (they are not expected).
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Steps 2e (the Engine reference row only), 2f (project config) and 2g (v1.0
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migration check) run at every tier.
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### 2a: GDD Format Audit
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**Gather section presence deterministically — do not read the GDDs to count
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headings.** For each GDD discovered in Phase 1, pass its path explicitly to the
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structure-check script:
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```
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Bash: bash .claude/scripts/gdd-structure-check.sh [path-to-gdd]
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```
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**Pass paths one at a time; do not invoke it bare.** The no-argument form sweeps
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`design/gdd/` only, and a brownfield project's GDDs are not guaranteed to live
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there — pass whatever paths Phase 1 found. The script prints a `PRESENT:` list
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and, when applicable, an `ABSENT:` list per file. It reports **presence only**
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and makes no REQUIRED/ADVISORY judgment (that is the tier logic below), and it
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already accepts `## Detailed Design` as satisfying the `Detailed Rules`
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requirement, so do not flag that alias as missing.
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If the script prints `Not found:` for a path or errors, that is a **discovery
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failure, not a format gap** — report it as "could not audit [path]" and do not
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count it as a missing-sections finding.
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**Then apply the workflow tier** resolved above to each file's PRESENT/ABSENT
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lists. Which sections are **required** (a miss = gap) vs **advisory** (a miss =
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informational):
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- **`full`** — all 8 sections are required.
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- **`standard`** — the 5 required (Overview, Detailed Rules, Edge Cases,
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Dependencies, Acceptance Criteria) + Formulas for any system that defines
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numeric rules (rates, curves, thresholds, costs — the system's `Category` is a
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hint, not the test); Player Fantasy and Tuning Knobs are advisory.
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- **`minimal`** — GDDs are not expected; audit `design/game-brief.md` instead,
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against `.claude/docs/templates/game-brief.md`: each of the six required fields
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present and not a placeholder; the three one-liners advisory. Any GDD that
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does exist is checked at the `standard` bar, advisorily.
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The script's 8 canonical labels are: Overview, Player Fantasy, Detailed Rules,
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Formulas, Edge Cases, Dependencies, Tuning Knobs, Acceptance Criteria.
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A section reported PRESENT can still be an empty heading. For each GDD, also
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record with a targeted grep (not a full read):
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- Placeholder-only sections — `Grep pattern="\[To be designed\]"` (or an
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equivalent empty/single-line body) marks a present-but-unwritten section.
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- The `**Status**:` header field — `Grep pattern="^>?[[:space:]]*\*\*Status\*\*:"`.
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Valid values: `Draft`, `In Design`, `Designed`, `In Review`, `Approved`,
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`Implemented`, `Needs Revision`.
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> **The `>?` is load-bearing, and so are `Draft`/`Implemented`.** Both emitters
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> write this field inside a blockquote — `.claude/docs/templates/game-design-document.md`
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> and `/design-system` produce `> **Status**: …` — so an anchor of
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> `^\*\*Status\*\*:` matches nothing and reports *every* template-compliant GDD
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> as missing its Status. The template's own value list offers `Draft` and
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> `Implemented`, so both must count as valid.
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### 2b: ADR Format Audit
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For each ADR file found, check for these critical sections:
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| Section | Impact if missing |
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|---|---|
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| `## Status` | **BLOCKING** — `/story-readiness` ADR status check silently passes everything |
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| `## ADR Dependencies` | HIGH — dependency ordering in `/architecture-review` breaks |
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| `## Engine Compatibility` | HIGH — post-cutoff API risk is unknown |
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| `## GDD Requirements Addressed` | MEDIUM — traceability matrix loses coverage |
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| `## Performance Implications` | LOW — not pipeline-critical |
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For each ADR, record: which sections present, which missing, current Status value
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if the Status section exists.
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### 2c: systems-index.md Format Audit
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If `design/gdd/systems-index.md` exists:
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1. **Parenthetical status values** — Grep for any Status cell containing
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parentheses: `"Needs Revision ("`, `"In Progress ("`, etc.
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These break exact-string matching in `/gate-check`, `/create-stories`,
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and `/architecture-review`. **BLOCKING.**
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2. **Valid status values** — check that Status column values are only from:
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`Not Started`, `In Progress`, `In Review`, `Designed`, `Approved`, `Needs Revision`
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Flag any unrecognised values.
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3. **Column structure** — check that the table has at minimum: System name,
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Layer, Priority, Status columns. Missing columns degrade skill functionality.
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### 2d: Story Format Audit
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For each story file found:
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- **`Manifest Version:` field** — present in story header? (LOW — auto-passes if absent)
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- **TR-ID reference** — does story contain `TR-[a-z]+-[0-9]+` pattern? (MEDIUM — no staleness tracking)
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- **ADR reference** — does story reference at least one ADR? (check for `ADR-` pattern)
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- **Status field** — present and readable?
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- **Acceptance criteria** — does the story have a checkbox list (`- [ ]`)?
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### 2e: Infrastructure Audit
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| Artifact | Path | Impact if missing |
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|---|---|---|
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| TR registry | `docs/architecture/tr-registry.yaml` | HIGH — no stable requirement IDs |
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| Control manifest | `docs/architecture/control-manifest.md` | HIGH — no layer rules for stories |
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| Manifest version stamp | In manifest header: `Manifest Version:` | MEDIUM — staleness checks blind |
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| Sprint status | `production/sprint-status.yaml` | MEDIUM — `/sprint-status` falls back to markdown |
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| Stage file | `project.stage` in `project.yaml` (fallback `production/stage.txt`) | MEDIUM — phase auto-detect unreliable |
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| Engine reference | `docs/engine-reference/[engine]/VERSION.md` | HIGH — ADR engine checks blind |
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| Architecture traceability | `docs/architecture/requirements-traceability.md` | MEDIUM — no persistent matrix |
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At `workflow: minimal` only the Engine reference row applies. The TR registry,
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control manifest and its version stamp, sprint status, stage file and
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traceability matrix are not on the minimal path, so their absence is not a gap.
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### 2f: Project Config Audit
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Read `project.yaml` (the primary config store) and `.claude/docs/technical-preferences.md` (legacy mirror). A setting counts as configured if EITHER source has a real value (in technical-preferences.md, `[TO BE CONFIGURED]` means unconfigured):
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- `engine.name`/`version`/`language`/`rendering`/`physics` (else the Engine/Language/Rendering/Physics fields) → HIGH if unconfigured in both (ADR skills fail)
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- `naming.*` (else Naming conventions) → MEDIUM
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- `performance.*` (else Performance budgets) → MEDIUM
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- Forbidden Patterns, Allowed Libraries (technical-preferences.md only — not migrated to project.yaml) → LOW (starts empty by design)
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### 2g: v1.0 Migration Check
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A project is a **v1.0 project needing migration** when `project.yaml` does NOT
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exist at the repo root AND at least one legacy file does: `production/stage.txt`,
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`production/review-mode.txt`, or a `.claude/docs/technical-preferences.md` with
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real values.
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"Real values" means one of the keys the converter actually migrates — Engine,
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Language, Rendering, Physics, the naming, platform and performance fields,
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Framework, or the specialists. Not merely "some bullet is filled in": the
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shipped template ships one prose default (`- **Required Tests**: …`) that is
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never migrated, and counting it made every fresh clone read as a v1.0 project.
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Do not hand-migrate. Run the converter, which is deterministic and covered by
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the framework's own test suite:
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```bash
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bash .claude/scripts/migrate-v1-config.sh --dry-run
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```
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The dry run writes nothing; record what it lists for the report. Do not run the
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converter during the audit — Phase 2 reads silently. The migration is
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classified BLOCKING in Phase 3, heads the plan, and **Phase 7 offers it as the
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first action**: report what the dry run listed, then ask "May I run the
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converter? It writes `project.yaml` and `production/migration-report.md`." If
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the user approves, run it without `--dry-run`. It
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writes `project.yaml` plus `production/migration-report.md` and **deletes
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nothing** — the whole operation stays reversible with `git checkout`.
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Then tell the user to read `production/migration-report.md` before running:
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```bash
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bash .claude/scripts/migrate-v1-config.sh --finalize
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```
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`--finalize` deletes a legacy file only after proving its value is present in
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`project.yaml`; on mismatch it deletes nothing and exits 4. It never deletes
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`technical-preferences.md`, which still holds Forbidden Patterns and Allowed
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Libraries.
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**If the script refuses with exit 3**, do not work around it. Exit 3 means one
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of two things, and the message says which:
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- **the values DISAGREE** — two sources of truth and no way to know which the
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user edited last. Surface it and let them decide.
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- **a `production/migration-report.md` is already present** — a migration ran
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here, so these are post-migration leftovers and `--finalize` is the next step,
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not a second `migrate`.
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Both files merely *existing* is not exit 3 and must not be reported as a
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conflict: `/start` writes `production/stage.txt` on every new v1.1 project as a
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mirror, so agreement is the normal state. The script says
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`the legacy files mirror it (values agree)` and exits 0 for that.
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Classify as **BLOCKING** in Phase 3: until migration runs, every skill reads
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config through the legacy fallback chain, and v1.1 settings are unavailable.
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---
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