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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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# /architecture-review — Phase 2: Extract Technical Requirements
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> Part of `/architecture-review`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 2: Extract Technical Requirements from Every GDD
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### Pre-load the TR Registry
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Before extracting any requirements, read `docs/architecture/tr-registry.yaml`
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if it exists. Index existing entries by `id` and by normalized `requirement`
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text (lowercase, trimmed). This prevents ID renumbering across review runs.
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For each requirement you extract, the matching rule is:
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1. **Exact/near match** to an existing registry entry for the same system →
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reuse that entry's TR-ID unchanged. Update the `requirement` text in the
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registry only if the GDD wording changed (same intent, clearer phrasing) —
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add a `revised: [date]` field.
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2. **No match** → assign a new ID: next available `TR-[system]-NNN` for that
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system, starting from the highest existing sequence + 1.
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3. **Ambiguous** (partial match, intent unclear) → ask the user:
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> "Does '[new requirement text]' refer to the same requirement as
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> `TR-[system]-NNN: [existing text]'`, or is it a new requirement?"
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User answers: "Same requirement" (reuse ID) or "New requirement" (new ID).
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For any requirement with `status: deprecated` in the registry — skip it.
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It was removed from the GDD intentionally.
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For each GDD, read it and extract all **technical requirements** — things the
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architecture must provide for the system to work. A technical requirement is any
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statement that implies a specific architectural decision.
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Categories to extract:
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| Category | Example |
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|----------|---------|
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| **Data structures** | "Each entity has health, max health, status effects" → needs a component/data schema |
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| **Performance constraints** | "Collision detection must run at 60fps with 200 entities" → physics budget ADR |
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| **Engine capability** | "Inverse kinematics for character animation" → IK system ADR |
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| **Cross-system communication** | "Damage system notifies UI and audio simultaneously" → event/signal architecture ADR |
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| **State persistence** | "Player progress persists between sessions" → save system ADR |
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| **Threading/timing** | "AI decisions happen off the main thread" → concurrency ADR |
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| **Platform requirements** | "Supports keyboard, gamepad, touch" → input system ADR |
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For each GDD, produce a structured list:
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```
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GDD: [filename]
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System: [system name]
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Technical Requirements:
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TR-[GDD]-001: [requirement text] → Domain: [Physics/Rendering/etc]
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TR-[GDD]-002: [requirement text] → Domain: [...]
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```
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This becomes the **requirements baseline** — the complete set of what the
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architecture must cover.
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---
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