mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
b21fa0f7f2
commit
be8993bbc5
@@ -7,7 +7,7 @@ allowed-tools: Read, Glob, Grep, Write, Edit, Bash(bash "*/.claude/skills/bug-tr
|
||||
model: sonnet
|
||||
---
|
||||
|
||||
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation`
|
||||
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow`
|
||||
|
||||
**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
|
||||
`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
|
||||
@@ -77,7 +77,7 @@ Read the most recently modified file in `production/sprints/` to understand:
|
||||
- Stories in scope (for assignment target)
|
||||
- Sprint capacity constraints (if noted)
|
||||
|
||||
If no sprint file exists: note "No sprint plan found — assigning to backlog only."
|
||||
If no sprint file exists: note "No sprint plan found — assigning to backlog only." At `workflow: minimal` there are no sprints by design — say that instead, and name the P1 bugs as the next fixes, ahead of the next story in the brief's build order.
|
||||
|
||||
### Step 2c — Load severity reference
|
||||
|
||||
|
||||
Reference in New Issue
Block a user