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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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# /create-architecture — Phase 2: Module Ownership Map
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> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 2: Module Ownership Map
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For each module defined in Phase 1, define ownership:
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- **Owns**: what data and state this module is solely responsible for
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- **Exposes**: what other modules may read or call
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- **Consumes**: what it reads from other modules
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- **Engine APIs used**: which specific engine classes/nodes/signals this module
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calls directly (with version and risk level noted)
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Format as a table per layer, then as an ASCII dependency diagram.
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**Engine awareness check**: For every engine API listed, verify against the
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relevant module reference doc. If an API is post-cutoff, flag it:
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```
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⚠️ [ClassName.method()] — Godot 4.6 (post-cutoff, HIGH risk)
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Verified against: docs/engine-reference/godot/modules/[domain].md
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Behaviour confirmed: [yes / NEEDS VERIFICATION]
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```
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Get user approval on the ownership map, then record it in
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`production/session-state/active.md`; it is written at Phase 7.
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---
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