Release 1.1.3 — long skills keep their later steps

Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
This commit is contained in:
Donchitos
2026-10-08 17:52:48 +11:00
co-authored by Claude Opus 5.5
parent b21fa0f7f2
commit be8993bbc5
231 changed files with 12000 additions and 10527 deletions
@@ -0,0 +1,25 @@
# /create-architecture — Phase 4: API Boundaries
> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
> resolved and the rules under its later headings still apply here.
## Phase 4: API Boundaries
Define the public contracts between modules. For each boundary:
- What is the interface a module exposes to the rest of the system?
- What are the entry points (functions/signals/properties)?
- What invariants must callers respect?
- What must the module guarantee to callers?
Write in pseudocode or the project's actual language (from technical preferences).
These become the contracts programmers implement against.
**Engine awareness check**: If any interface uses engine-specific types (e.g.
`Node`, `Resource`, `Signal` in Godot), flag the version and verify the type
exists and has not changed signature in the target engine version.
Get user approval on the API boundaries, then record them in
`production/session-state/active.md`; they are written at Phase 7.
---