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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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# /create-architecture — Phase 6: Missing ADR List
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> Part of `/create-architecture`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## Phase 6: Missing ADR List
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Based on the full architecture, produce a complete list of ADRs that should exist
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but don't yet. Group by priority:
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**Must have before coding starts (Foundation & Core decisions):**
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- [e.g. "Scene management and scene loading strategy"]
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- [e.g. "Event bus vs direct signal architecture"]
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**Should have before the relevant system is built:**
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- [e.g. "Inventory serialisation format"]
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**Can defer to implementation:**
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- [e.g. "Specific shader technique for water"]
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---
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