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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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# /setup-engine — Section 12: Output Summary
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> Part of `/setup-engine`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## 12. Output Summary
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After setup is complete, output:
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```
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Engine Setup Complete
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=====================
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Engine: [name] [version]
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Language: [GDScript | C# | GDScript + C# | C# | C++ + Blueprint | Blueprint + C++]
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Knowledge Risk: [LOW/MEDIUM/HIGH]
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Reference Docs: [created/skipped]
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CLAUDE.md: [updated]
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Tech Prefs: [created/updated]
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project.yaml: [created/updated]
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Agent Config: [verified]
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Next Steps:
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1. Review docs/engine-reference/<engine>/VERSION.md
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```
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Then print **one** Next-Steps list, matching the resolved `workflow` tier:
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**`minimal` — the lean 4-step floor (you are on step 1):**
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```
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2. Run /brainstorm to produce your one-page design/game-brief.md (the lean-tier design artifact)
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3. Run /create-stories to turn the brief's MVP list into stories
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4. Run /dev-story — first line of game code
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```
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(No `/map-systems`, `/design-system`, `/prototype`, or `/sprint-plan` at
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`minimal` — the brief replaces the GDDs and its build order is the plan.)
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**`standard` / `full` — the full pipeline:**
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```
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2. [If from /brainstorm] Run /map-systems to decompose your concept into individual systems
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3. [If from /brainstorm] Run /design-system to author per-system GDDs (guided, section-by-section)
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4. [If from /brainstorm] Run /prototype [core-mechanic] to validate the core idea before writing GDDs
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5. [If fresh start] Run /brainstorm to discover your game concept
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6. Create your first milestone: /sprint-plan new
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```
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---
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Verdict: **COMPLETE** — engine configured and reference docs populated.
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