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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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# /setup-engine — Sections 8 and 8.5: Verify and Read Back
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> Part of `/setup-engine`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## 8. Verify the CLAUDE.md Import
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**This import was already written in Section 4 — do not edit it again and do not
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ask again.** Section 4 sets it as part of the same CLAUDE.md write, anchored to
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the `ENGINE-REFERENCE-IMPORT` marker. This step only confirms the result.
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Read `CLAUDE.md` and confirm the line under the marker reads:
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```markdown
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@docs/engine-reference/<engine>/VERSION.md
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```
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with `<engine>` the engine just configured. If it still points at a different
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engine, Section 4 did not complete — go back and finish it rather than patching
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the line here.
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> **Why this is a check and not a second write.** Repeating the edit here with
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> its own approval prompt would ask the user twice for one change, and the second
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> ask would be for work already done. Locate the line by its marker, never by the
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> `## Engine Version Reference` heading — the marker exists precisely so the line
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> can still be found when the heading moves or is reworded.
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---
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## 8.5 Read Back What You Just Wrote
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This section exists because prose did not hold. Section 5.5.1's rendering/physics
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table already carries an emphatic, source-cited warning naming the two mistakes
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most often made here -- and it is still entirely possible to make **both** of
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them anyway, writing `Forward+` and `Jolt` for a 2D browser game. Section 3's
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`Installed at pin time` row is just as easy to drop silently, because a missing
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row leaves no trace.
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Neither is fixed by adding more instructions. They are fixed by verifying the
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files after writing them:
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```bash
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bash .claude/scripts/project-coherence.sh
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```
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It compares `project.yaml` against `docs/engine-reference/<engine>/VERSION.md`,
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against `project.godot`, and against the engine binary actually on PATH, and it
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checks that the files `commands.build` and `commands.test` name exist.
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**Report every `[DIFFERS]` line to the user and resolve it before finishing.**
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Each one means two files this skill just wrote disagree, or describe something
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that is not there.
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**`[NOT CHECKED]` is not a pass.** Each such line names why a comparison could
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not be made -- an absent binary, a missing `project.godot`. Say which ones
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applied. A comparison that could not run has not established agreement.
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The script emits observations and never a verdict, per the convention in
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CLAUDE.md. The judgement is yours and the user's.
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---
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