Release 1.1.3 — long skills keep their later steps

Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
This commit is contained in:
Donchitos
2026-10-08 17:52:48 +11:00
co-authored by Claude Opus 5.5
parent b21fa0f7f2
commit be8993bbc5
231 changed files with 12000 additions and 10527 deletions
@@ -4,8 +4,14 @@ Lookup tables for `/setup-engine`, split out of the skill body so they cost
nothing on invocations that are not Godot. Read this file only when the
chosen engine is Godot, and then only the subsection for the chosen language.
Referenced from Sections 4, 5 and 5.5 of
`.claude/skills/setup-engine/SKILL.md` by the names A1, A2 and A3.
Referenced from Sections 4, 5 and 5.5 of `/setup-engine` by the names A1, A2
and A3.
**In this file:**
- A1. CLAUDE.md Technology Stack Templates
- A2. Naming Conventions
- A3. Engine Specialists Routing
---