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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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@@ -4,8 +4,14 @@ Lookup tables for `/setup-engine`, split out of the skill body so they cost
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nothing on invocations that are not Godot. Read this file only when the
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chosen engine is Godot, and then only the subsection for the chosen language.
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Referenced from Sections 4, 5 and 5.5 of
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`.claude/skills/setup-engine/SKILL.md` by the names A1, A2 and A3.
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Referenced from Sections 4, 5 and 5.5 of `/setup-engine` by the names A1, A2
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and A3.
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**In this file:**
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- A1. CLAUDE.md Technology Stack Templates
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- A2. Naming Conventions
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- A3. Engine Specialists Routing
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---
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