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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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# /ux-design — Section 3: Create File Skeleton
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> Part of `/ux-design`. `SKILL.md` names when to read this file; the settings it
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> resolved and the rules under its later headings still apply here.
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## 3. Create File Skeleton
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**In this file:**
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- Skeleton for UX Spec (screen or flow)
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- Skeleton for HUD Design
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- Skeleton for Interaction Pattern Library
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- Skeleton for Accessibility Requirements
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Once the user confirms, **immediately** create the output file with empty section
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headers. This ensures incremental writes have a target and work survives interruptions.
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Ask: "May I create the skeleton file at `design/ux/[filename].md`?" — except in
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`accessibility` mode, where the path is `design/accessibility-requirements.md`
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(see the mode table in Section 1; it is deliberately not under `design/ux/`).
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---
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### Skeleton for UX Spec (screen or flow)
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```markdown
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# UX Spec: [Screen/Flow Name]
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> **Status**: In Design
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> **Author**: [user + ux-designer]
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> **Last Updated**: [today's date]
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> **Journey Phase(s)**: [from context]
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> **Platform Target**: [target platforms and input methods from 2h]
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> **Template**: UX Spec
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---
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## Purpose & Player Need
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[To be designed]
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---
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## Player Context on Arrival
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[To be designed]
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---
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## Navigation Position
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[To be designed]
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---
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## Entry & Exit Points
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[To be designed]
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---
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## Layout Specification
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### ASCII Wireframe
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[To be designed]
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### Layout Zones
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[To be designed]
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### Component Inventory
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[To be designed]
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### Information Hierarchy
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[To be designed]
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---
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## States & Variants
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[To be designed]
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---
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## Interaction Map
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[To be designed]
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---
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## Data Requirements
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[To be designed]
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---
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## Events Fired
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[To be designed]
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---
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## Transitions & Animations
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[To be designed]
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---
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## Input Method Completeness Checklist
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[To be designed]
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---
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## Accessibility
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[To be designed]
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---
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## Localization Considerations
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[To be designed]
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---
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## Acceptance Criteria
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[To be designed]
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---
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## Open Questions
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[To be designed]
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```
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---
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### Skeleton for HUD Design
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```markdown
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# HUD Design
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> **Status**: In Design
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> **Author**: [user + ux-designer]
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> **Last Updated**: [today's date]
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> **Platform Targets**: [target platforms and input methods from 2h]
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> **Template**: HUD Design
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---
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## HUD Philosophy
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[To be designed]
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---
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## Information Architecture
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### Full Information Inventory
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[To be designed]
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### Categorization
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[To be designed]
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---
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## Layout Zones
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[To be designed]
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---
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## HUD Element Specifications
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[To be designed]
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---
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## HUD States by Gameplay Context
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[To be designed]
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---
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## Information Hierarchy
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[To be designed]
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---
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## Visual Budget
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[To be designed]
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---
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## Feedback & Notification Systems
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[To be designed]
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---
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## Platform Adaptation
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[To be designed]
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---
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## Accessibility
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[To be designed]
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---
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## Tuning Knobs
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[To be designed]
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---
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## Acceptance Criteria
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[To be designed]
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---
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## Open Questions
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[To be designed]
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```
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---
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### Skeleton for Interaction Pattern Library
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```markdown
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# Interaction Pattern Library
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> **Status**: In Design
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> **Author**: [user + ux-designer]
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> **Last Updated**: [today's date]
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> **Template**: Interaction Pattern Library
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---
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## Overview
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[To be designed]
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---
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## Pattern Catalog
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[To be designed]
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---
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## Patterns
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[Individual pattern entries added here as they are defined]
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---
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## Gaps & Patterns Needed
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[To be designed]
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---
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## Open Questions
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[To be designed]
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```
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---
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### Skeleton for Accessibility Requirements
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Section list mirrors `.claude/docs/templates/accessibility-requirements.md` — if
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the template gains or loses a section, this skeleton follows it, not the reverse.
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```markdown
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# Accessibility Requirements
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> **Status**: In Design
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> **Author**: [user + ux-designer]
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> **Last Updated**: [today's date]
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> **Template**: Accessibility Requirements
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## Accessibility Tier Definition
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[To be designed]
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---
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## Visual Accessibility
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[To be designed]
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---
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## Motor Accessibility
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[To be designed]
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---
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## Cognitive Accessibility
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[To be designed]
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---
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## Auditory Accessibility
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[To be designed]
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---
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## Platform Accessibility API Integration
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[To be designed]
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---
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## Per-Feature Accessibility Matrix
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[To be designed]
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---
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## Accessibility Test Plan
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[To be designed]
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---
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## Known Intentional Limitations
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[To be designed]
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---
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## Audit History
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[To be designed]
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---
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## External Resources
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[To be designed]
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---
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## Open Questions
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[To be designed]
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```
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> **The tier commitment is the gated part.** `gate-pre-production.md` requires
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> the file to exist *with an accessibility tier committed*, and
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> `gate-production.md` checks that tier is addressed in every key screen spec.
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> A skeleton whose Tier Definition is still `[To be designed]` satisfies the
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> glob but not the gate — author that section first.
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---
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After writing the skeleton, update `production/session-state/active.md` with:
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- Task: Designing [screen/flow name] UX spec
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- Current section: Starting (skeleton created)
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- File: design/ux/[filename].md (or `design/accessibility-requirements.md` in `accessibility` mode)
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---
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