mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 09:48:34 +00:00
Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
b21fa0f7f2
commit
be8993bbc5
+2
-2
@@ -14,7 +14,7 @@ ADR Dependencies, Engine Compatibility, GDD Requirements Addressed
|
||||
- Use `/architecture-decision` to create ADRs through the guided flow
|
||||
|
||||
**TR Registry:** `docs/architecture/tr-registry.yaml`
|
||||
- Stable requirement IDs (e.g. `TR-MOV-001`) that link GDD requirements to stories
|
||||
- Stable requirement IDs (e.g. `TR-movement-001`) that link GDD requirements to stories
|
||||
- Never renumber existing IDs — only append new ones
|
||||
- Updated by `/architecture-review` Phase 8
|
||||
|
||||
@@ -30,4 +30,4 @@ ADR Dependencies, Engine Compatibility, GDD Requirements Addressed
|
||||
Version-pinned engine API snapshots. **Always check here before using any
|
||||
engine API** — the LLM's training data predates the pinned engine version.
|
||||
|
||||
Current engine: see `docs/engine-reference/godot/VERSION.md`
|
||||
Current engine: see `docs/engine-reference/<engine>/VERSION.md` (`<engine>` is `godot`, `unity` or `unreal`, matching `engine.name` in `project.yaml`)
|
||||
|
||||
Reference in New Issue
Block a user