Release 1.1.3 — long skills keep their later steps

Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
This commit is contained in:
Donchitos
2026-10-08 17:52:48 +11:00
co-authored by Claude Opus 5.5
parent b21fa0f7f2
commit be8993bbc5
231 changed files with 12000 additions and 10527 deletions
+1 -1
View File
@@ -1408,7 +1408,7 @@ The system has 12 hooks that run automatically:
| `pre-compact.sh` | Before compaction | Logs the compaction (its output does not reach Claude) |
| `post-compact.sh` | After compaction | Debug-log reminder only (its output does not reach Claude) |
| `notify.sh` | Notification event | Shows Windows toast notification via PowerShell |
| `validate-commit.sh` | Before commit | Checks for design doc references, valid JSON, no hardcoded values |
| `validate-commit.sh` | Before commit | Checks design doc sections, valid JSON, hardcoded values, TODO format |
| `validate-push.sh` | Before push | Warns on pushes to main, master or release/* |
| `validate-assets.sh` | After a file write | Checks data-file JSON, and asset naming in Godot's `assets/` |
| `validate-skill-change.sh` | Skill file written | Advises running `/skill-test` after `.claude/skills/` changes |