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Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
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Claude Opus 5.5
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@@ -1408,7 +1408,7 @@ The system has 12 hooks that run automatically:
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| `pre-compact.sh` | Before compaction | Logs the compaction (its output does not reach Claude) |
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| `post-compact.sh` | After compaction | Debug-log reminder only (its output does not reach Claude) |
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| `notify.sh` | Notification event | Shows Windows toast notification via PowerShell |
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| `validate-commit.sh` | Before commit | Checks for design doc references, valid JSON, no hardcoded values |
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| `validate-commit.sh` | Before commit | Checks design doc sections, valid JSON, hardcoded values, TODO format |
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| `validate-push.sh` | Before push | Warns on pushes to main, master or release/* |
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| `validate-assets.sh` | After a file write | Checks data-file JSON, and asset naming in Godot's `assets/` |
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| `validate-skill-change.sh` | Skill file written | Advises running `/skill-test` after `.claude/skills/` changes |
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