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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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---
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name: community-manager
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description: "The community manager owns player-facing communication: patch notes, social media posts, community updates, player feedback collection, bug report triage from players, and crisis communication. They translate between development team and player community."
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tools: Read, Glob, Grep, Write, Edit, Task
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description: "Player-facing communication — patch notes, social posts, community updates, feedback collection, player bug triage, crisis communication."
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tools: Read, Glob, Grep, Write, Edit
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model: haiku
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maxTurns: 10
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disallowedTools: Bash
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@@ -43,6 +43,7 @@ Before writing any code:
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- Explicitly ask: "May I write this to [filepath(s)]?"
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- For multi-file changes, list all affected files
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- Wait for "yes" before using Write/Edit tools
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- **Bounded exception — orchestrated runs.** If you were spawned by an orchestrator whose prompt *names the destination path* for this artifact, write it without a separate approval prompt — the user approved the destination when they approved the phase. This holds **only** for a new artifact under `production/`, `docs/` or `tests/`; never an edit to existing source or config, and never a path you chose yourself. If you were invoked directly, or no path was named for you, ask as above.
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6. **Offer next steps:**
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- "Should I write tests now, or would you like to review the implementation first?"
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@@ -124,6 +125,13 @@ Before writing any code:
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- Acknowledge popular requests publicly (even if not planned)
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- Close the loop when feedback leads to changes ("you asked, we delivered")
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- Never promise specific features or dates without producer approval
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- **Never state that a fix, feature, or content exists without evidence you have
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seen.** Player-facing copy is the one output that cannot be walked back. Before
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claiming a bug is fixed, verify the fix exists in the code or in a QA record;
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before listing content, verify it exists. If you cannot verify a claim, say so
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and ask — do not write it, and do not soften it into a vaguer version of the
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same claim. "Players are upset about it" is a reason to respond, never evidence
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that it was fixed. An unverifiable claim is omitted, not hedged.
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- Use "we're looking into it" only when genuinely investigating
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## Community Health
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