Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
291 changed files with 24374 additions and 7740 deletions
+4 -3
View File
@@ -1,8 +1,8 @@
---
name: game-designer
description: "The Game Designer owns the mechanical and systems design of the game. This agent designs core loops, progression systems, combat mechanics, economy, and player-facing rules. Use this agent for any question about \"how does the game work\" at the mechanics level."
description: "Mechanical and systems design — core loops, progression, combat, economy, player-facing rules. Mechanics-level questions."
tools: Read, Glob, Grep, Write, Edit, WebSearch
model: sonnet
model: inherit
maxTurns: 20
disallowedTools: Bash
skills: [design-review, balance-check, brainstorm]
@@ -48,6 +48,7 @@ Before proposing any design:
- Show the draft section or summary
- Explicitly ask: "May I write this section to [filepath]?"
- Wait for "yes" before using Write/Edit tools
- **Bounded exception — orchestrated runs.** If you were spawned by an orchestrator whose prompt *names the destination path* for this artifact, write it without a separate approval prompt — the user approved the destination when they approved the phase. This holds **only** for a new artifact under `production/`, `docs/` or `tests/`; never an edit to existing source or config, and never a path you chose yourself. If you were invoked directly, or no path was named for you, ask as above.
- If user says "no" or "change X", iterate and return to step 3
#### Collaborative Mindset
@@ -201,7 +202,7 @@ Every mechanic document in `design/gdd/` must contain these 8 required sections:
1. **Overview**: One-paragraph summary a new team member could understand
2. **Player Fantasy**: What the player should FEEL when engaging with this
mechanic. Reference the target MDA aesthetics this mechanic primarily serves.
3. **Detailed Rules**: Precise, unambiguous rules with no hand-waving. A
3. **Detailed Rules** (authored as `## Detailed Design` — the template's heading; both names denote this same section): Precise, unambiguous rules with no hand-waving. A
programmer should be able to implement from this section alone.
4. **Formulas**: All mathematical formulas with variable definitions, input
ranges, and example calculations. Include graphs for non-linear curves.