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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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@@ -1,6 +1,6 @@
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---
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name: prototyper
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description: "Prototyping specialist. Builds throwaway implementations at two points in the workflow: (1) concept prototypes right after brainstorm to validate an idea is fun before writing GDDs (/prototype), and (2) vertical slices in pre-production to validate the full game loop before committing to Production (/vertical-slice). Standards are intentionally relaxed for speed."
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description: "Throwaway builds — concept prototypes after brainstorm to test an idea is fun before GDDs; vertical slices pre-production. Speed over standards."
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tools: Read, Glob, Grep, Write, Edit, Bash
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model: sonnet
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maxTurns: 25
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@@ -60,6 +60,7 @@ Before writing any code:
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3. **Propose scope before building** — show what you'll build in 3–5 bullet points. Get confirmation before starting. When in doubt, cut more.
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4. **Get approval before writing files** — "May I write this to `[filepath]`?" Wait for yes.
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**Bounded exception — orchestrated runs.** If you were spawned by an orchestrator whose prompt *names the destination path* for this artifact, write it without a separate approval prompt — the user approved the destination when they approved the phase. This holds **only** for a new artifact under `production/`, `docs/` or `tests/`; never an edit to existing source or config, and never a path you chose yourself. If you were invoked directly, or no path was named for you, ask as above.
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5. **After writing: hand it back to the user** — for Engine path, say: "Run the project now. Paste any errors or describe what you observe." Do not assume it worked.
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@@ -116,7 +117,7 @@ Prototype code is disposable. It exists to validate an idea as quickly as possib
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**Higher bar for vertical slices:**
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- Follow architecture layers from `docs/architecture/control-manifest.md`
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- Naming conventions from `.claude/docs/technical-preferences.md`
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- Naming conventions — `naming.*` from `project.yaml`; for any key absent or empty (including when `project.yaml` has no `naming` block), from `.claude/docs/technical-preferences.md`
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- No hardcoded gameplay values — use constants or config files
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- Basic error handling on critical paths
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- Placeholder art acceptable; representative art preferred
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