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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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# Model Tier Assignment
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> ### DECLARED, NOT CURRENTLY APPLIED — skills only
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>
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> **Claude Code reads `model:` from a skill's frontmatter and then serves the
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> skill from the session's model anyway.** This has been measured directly
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> against session transcripts on several Claude Code versions, and held every
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> time. To re-test it on a newer version, run a skill that declares a tier
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> different from the session model and check which model the transcript
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> attributes the skill's turns to.
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>
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> So the skill tiers below are **intent, not behaviour**. Setting one changes
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> nothing today. They are kept because they are correct descriptions of what each
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> skill needs, and because they cost nothing to carry if Claude Code honours them
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> later — but do not budget on them, and never tell a user a tier is saving them
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> money.
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>
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> **This does NOT apply to agents.** `model:` in `.claude/agents/*.md` is a
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> different mechanism, spawned as a separate session rather than executed inline.
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> It has not been measured here, so treat the agent section below as unverified
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> in either direction rather than assuming it behaves the same way.
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Skills and agents are assigned tiers by task complexity:
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| Tier | Model | When to use |
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|------|-------|-------------|
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| **Haiku** | `claude-haiku-4-5-20251001` | Read-only status checks, formatting, simple lookups — no creative judgment needed |
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| **Sonnet** | `claude-sonnet-5` | Implementation, design authoring, analysis of individual systems — default for most work |
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| **Opus** | `claude-opus-5` | Multi-document synthesis, high-stakes phase gate verdicts, cross-system holistic review |
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Skills with `model: haiku` (5): `/help`, `/onboard`, `/project-stage-detect`,
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`/scope-check`, `/sprint-status`
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> `/patch-notes` and `/changelog` are `sonnet`, not `haiku`: both produce
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> **player-facing** copy and need judgement the cheapest tier is defined as not
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> doing. Full reasoning in each skill's own header.
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>
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> `/settings` was moved off `haiku` for the same reason. It does not only read
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> and format — it resolves every leaf with provenance and then compares the
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> configured rigor against the project's observable working practice. That is
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> synthesis, which is what the Haiku row is defined as excluding.
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Skills with `model: opus` (3): `/architecture-review`, `/gate-check`, `/review-all-gdds`
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All other skills are Sonnet. When creating a new skill, assign Haiku if it only
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reads and formats; assign Opus if it must synthesize 5+ documents with
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high-stakes output; otherwise write `model: sonnet` explicitly. Every skill in
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this repo declares a tier, and the lists above are kept in step with what the
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`SKILL.md` files declare. That is a check on two descriptions agreeing; it
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proves nothing about which model actually runs.
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**Agent model tiers.** Orchestrator-spawned agents (`team-*`, `/review-all-gdds`)
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use `model: inherit` so a fixed smaller model can't overflow when the parent runs
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a large-context tier. Directors stay `opus`, `community-manager`/`devops-engineer`
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stay `haiku`, and non-orchestrator agents stay pinned at `sonnet` as a floor.
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