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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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@@ -189,12 +189,6 @@ Templates are in `.claude/docs/templates/`:
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- `difficulty-curve.md` -- for difficulty axes, onboarding ramp, and cross-system interactions
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- `test-evidence.md` -- template for recording manual test evidence (screenshots, walkthrough notes)
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Also in `.claude/docs/templates/collaborative-protocols/` (used by agents, not typically edited directly):
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- `design-agent-protocol.md` -- question-options-draft-approval cycle for design agents
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- `implementation-agent-protocol.md` -- story pickup through /story-done cycle for programming agents
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- `leadership-agent-protocol.md` -- cross-department delegation and escalation for director-tier agents
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### 5. Follow the Coordination Rules
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1. Work flows down the hierarchy: Directors -> Leads -> Specialists
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@@ -218,8 +212,8 @@ If you already know what you need, jump directly to the relevant path:
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- Produces a game concept document and recommends an engine
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2. **Set up the engine** — Run `/setup-engine` (uses the brainstorm recommendation)
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- Configures CLAUDE.md, detects knowledge gaps, populates reference docs
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- Creates `.claude/docs/technical-preferences.md` with naming conventions,
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performance budgets, and engine-specific defaults
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- Writes engine, naming conventions, and performance budgets to `project.yaml`
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(the source of truth), mirrored to `.claude/docs/technical-preferences.md`
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- If the engine version is newer than the LLM's training data, it fetches
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current docs from the web so agents suggest correct APIs
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3. **Validate the concept** — Run `/design-review design/gdd/game-concept.md`
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@@ -271,15 +265,16 @@ If you have design docs, prototypes, or code already:
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```
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CLAUDE.md -- Master config (read this first, ~60 lines)
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project.yaml -- Machine-readable project config (engine, modes, stage) — source of truth
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.claude/
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settings.json -- Claude Code hooks and project settings
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agents/ -- 49 agent definitions (YAML frontmatter)
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skills/ -- 73 slash command definitions (YAML frontmatter)
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hooks/ -- 12 hook scripts (.sh) wired by settings.json
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skills/ -- 74 slash command definitions (YAML frontmatter)
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hooks/ -- 12 event hooks (.sh, wired by settings.json) + yaml-helper.sh
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rules/ -- 11 path-specific rule files
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docs/
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quick-start.md -- This file
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technical-preferences.md -- Project-specific standards (populated by /setup-engine)
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technical-preferences.md -- Legacy fallback for project.yaml config (mirror; see project.yaml at repo root)
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coding-standards.md -- Coding and design doc standards
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coordination-rules.md -- Agent coordination rules
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context-management.md -- Context budgets and compaction instructions
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@@ -287,5 +282,6 @@ CLAUDE.md -- Master config (read this first, ~60 lines)
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workflow-catalog.yaml -- 7-phase pipeline definition (read by /help)
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setup-requirements.md -- System prerequisites (Git Bash, jq, Python)
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settings-local-template.md -- Personal settings.local.json guide
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templates/ -- 41 document templates
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CLAUDE-local-template.md -- Personal CLAUDE.local.md guide (gitignored overrides)
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templates/ -- 38 document templates (+ per-section guidance)
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```
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