Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
parent 984023ddac
commit d05699707f
291 changed files with 24374 additions and 7740 deletions
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@@ -72,6 +72,37 @@ python3 --version # Should show python version (optional)
| **Python 3** | JSON data file validation in commit and asset hooks is skipped. Invalid JSON can be committed without warning. |
| **Both** | All hooks still execute without error (exit 0) but provide no validation. You're flying without safety nets. |
## Optional Performance Settings
CCGS deliberately ships **no** values for the settings below. Each one's best
value depends on your machine, your Claude plan and how you work, so a value
committed here would be a guess every user inherits without noticing. Set the
ones you want in `.claude/settings.local.json`, which is gitignored and yours
alone.
| Setting | What it does | When to change it |
| ---- | ---- | ---- |
| `promptCacheTtl` | How long the main conversation's prompt cache lives. | Raise it if you work in long sessions with gaps; the cache surviving a break avoids re-sending context. |
| `subagentPromptCacheTtl` | The same, for subagents and other off-conversation requests. | Worth raising on a 49-agent project like this one, where `team-*` skills spawn repeatedly. |
| `autoCompactWindow` | How full the context gets before Claude Code compacts it. | Lower it if compaction keeps surprising you mid-task; raise it if you would rather compact less often and keep more history. |
| `skillListingBudgetFraction` | How much context the skill listing may occupy. | CCGS ships 74 skills, so the listing is not small. Lower it if you want more room for work; `skillListingMaxDescChars` trims each description instead. |
`sandbox.enabled` isolates shell commands from your filesystem and network. It
is worth turning on, but it runs on **macOS, Linux and WSL2 only** — it is not
available on native Windows, which is CCGS's primary platform.
### One setting CCGS does ship
`permissions.defaultMode` is set to `default` in `.claude/settings.json`, on
purpose. It makes Claude Code ask before acting, which is what every approval
gate in this framework depends on. Project settings outrank personal ones, so
this holds even if your own config sets `acceptEdits` or `auto` — otherwise
CCGS's collaboration protocol would be silently switched off for you and the
agents would write files you never approved.
If you genuinely want it off, override it in `.claude/settings.local.json`,
which takes precedence. Understand what you are turning off first.
## Recommended IDE
Claude Code works with any editor, but the template is optimized for: