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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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@@ -72,6 +72,37 @@ python3 --version # Should show python version (optional)
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| **Python 3** | JSON data file validation in commit and asset hooks is skipped. Invalid JSON can be committed without warning. |
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| **Both** | All hooks still execute without error (exit 0) but provide no validation. You're flying without safety nets. |
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## Optional Performance Settings
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CCGS deliberately ships **no** values for the settings below. Each one's best
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value depends on your machine, your Claude plan and how you work, so a value
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committed here would be a guess every user inherits without noticing. Set the
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ones you want in `.claude/settings.local.json`, which is gitignored and yours
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alone.
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| Setting | What it does | When to change it |
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| ---- | ---- | ---- |
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| `promptCacheTtl` | How long the main conversation's prompt cache lives. | Raise it if you work in long sessions with gaps; the cache surviving a break avoids re-sending context. |
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| `subagentPromptCacheTtl` | The same, for subagents and other off-conversation requests. | Worth raising on a 49-agent project like this one, where `team-*` skills spawn repeatedly. |
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| `autoCompactWindow` | How full the context gets before Claude Code compacts it. | Lower it if compaction keeps surprising you mid-task; raise it if you would rather compact less often and keep more history. |
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| `skillListingBudgetFraction` | How much context the skill listing may occupy. | CCGS ships 74 skills, so the listing is not small. Lower it if you want more room for work; `skillListingMaxDescChars` trims each description instead. |
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`sandbox.enabled` isolates shell commands from your filesystem and network. It
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is worth turning on, but it runs on **macOS, Linux and WSL2 only** — it is not
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available on native Windows, which is CCGS's primary platform.
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### One setting CCGS does ship
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`permissions.defaultMode` is set to `default` in `.claude/settings.json`, on
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purpose. It makes Claude Code ask before acting, which is what every approval
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gate in this framework depends on. Project settings outrank personal ones, so
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this holds even if your own config sets `acceptEdits` or `auto` — otherwise
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CCGS's collaboration protocol would be silently switched off for you and the
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agents would write files you never approved.
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If you genuinely want it off, override it in `.claude/settings.local.json`,
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which takes precedence. Understand what you are turning off first.
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## Recommended IDE
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Claude Code works with any editor, but the template is optimized for:
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