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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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[Proposed | Accepted | Deprecated | Superseded by ADR-XXXX]
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> **Who may move this to `Accepted`: the user, or `technical-director` on the
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> user's explicit confirmation. No other agent, and no skill on its own.**
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> Stated here because every consumer of this field enforces the *consequences*
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> of acceptance (stories referencing a `Proposed` ADR are set `Blocked`; epics
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> require `Accepted`), so something has to say who may produce it. `technical-director` is the role `coordination-rules.md`
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> already escalates technical conflicts to, and an ADR is exactly that decision
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> made durable.
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>
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> This does **not** relax the existing rule that `Status: Accepted` is never set
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> without explicit user confirmation — it narrows *which agent* may set it once
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> that confirmation exists. An agent that believes an ADR is ready says so and
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> escalates; it does not edit this field.
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## Date
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[YYYY-MM-DD — when this ADR was written]
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@@ -31,6 +44,7 @@ chosen approach.]
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|-------|-------|
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| **Engine** | [e.g. Godot 4.6 / Unity 6 / Unreal Engine 5.4] |
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| **Domain** | [Physics / Rendering / UI / Audio / Navigation / Animation / Networking / Core / Input / Scripting] |
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| **Layer** | [Foundation / Core / Feature / Presentation] |
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| **Knowledge Risk** | [LOW — in training data / MEDIUM — near cutoff, verify / HIGH — post-cutoff, must verify] |
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| **References Consulted** | [e.g. `docs/engine-reference/godot/modules/physics.md`, `breaking-changes.md`] |
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| **Post-Cutoff APIs Used** | [Specific APIs from post-cutoff engine versions this decision depends on, or "None"] |
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@@ -39,6 +53,21 @@ chosen approach.]
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> **Note**: If Knowledge Risk is MEDIUM or HIGH, this ADR must be re-validated if the
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> project upgrades engine versions. Flag it as "Superseded" and write a new ADR.
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> **`Layer` is the ADR's own layer, not the referencing epic's — and it is a
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> different taxonomy from `Domain`.** Four sites branch on whether an ADR is
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> *critical (Foundation-layer)*: `/create-stories`, `/create-epics`,
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> `/architecture-decision`, and `gate-pre-production.md`. At `standard`,
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> `/create-stories` **stops** for a missing critical ADR and only **warns** for a
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> non-critical one, so this row decides whether a run halts. Earlier revisions of
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> this template recorded no layer at all, leaving those four sites to infer one from
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> the referencing epic — which gives the wrong answer whenever a Foundation-layer
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> ADR is referenced by a Core-layer epic, the common case.
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>
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> The vocabulary is the same `Foundation / Core / Feature / Presentation` that
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> epics and stories already carry — do not invent a fifth value, and do not
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> reuse a `Domain` value here. `Domain` says *what part of the engine this
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> touches*; `Layer` says *how early in the build it must exist*.
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## ADR Dependencies
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| Field | Value |
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