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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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# Active Session State — [project or branch]
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<!--
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THE CONTRACT. Read this before editing the file or any hook that consumes it.
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This file has TWO regions and they are not interchangeable:
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1. The CHECKPOINT region below (STATUS + CHECKPOINT blocks) is the part
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machines read. Hooks inject it verbatim into the context, so it is
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BOUNDED BY CONSTRUCTION: keep it under ~25 lines. It is OVERWRITTEN on
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every update, never appended to.
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2. Everything after `<!-- /CHECKPOINT -->` is free-form narrative for humans
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and for a returning agent that wants detail. No hook ever injects it, so
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it may grow — but see Rotation below.
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Why the split exists: before it, `active.md` was one append-only file doing
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both jobs. It reached 712 lines / 44 KB, and each consumer invented its own
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slice of it — the status line parsed for a STATUS block nothing wrote,
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pre-compact injected `head -100` (12.7 KB), and session-start previewed
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`tail -20`, the opposite end. They disagreed because there was no contract to
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agree on. Now every consumer reads the named region.
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ROTATION. When the narrative below grows past ~200 lines, move it to
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`production/session-logs/` and start it fresh:
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bash .claude/scripts/rotate-session-state.sh
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Nothing is lost — and the commit history already records most of what the
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narrative repeats.
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-->
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<!-- STATUS -->
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Epic:
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Feature:
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Task:
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<!-- /STATUS -->
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<!-- CHECKPOINT -->
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**Updated:** [YYYY-MM-DD]
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**Branch:** `[branch]`
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**Current task:** [one line — what is actively being worked on]
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**Next step:** [one line — the very next action, concrete enough to resume cold]
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**Blocked on:** [one line, or `nothing`]
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**Files in progress:** [paths, comma-separated, or `none`]
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**Open questions:** [one line each, or `none`]
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<!-- /CHECKPOINT -->
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---
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## Notes
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[Free-form. Decisions and their rationale, what was tried and rejected, context
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that would be expensive to reconstruct. Not machine-read — write for the person
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or agent picking this up cold.]
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<!--
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FIELD NOTES
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STATUS block
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Drives the status-line breadcrumb (`Combat System > Melee > Hitboxes`), and
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only at Production / Polish / Release stage. All three fields are optional —
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leave a field blank when it does not apply, and blank all three when there is
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no active focus. Do not delete the markers themselves — `statusline.sh`
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expects them to exist.
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CHECKPOINT block
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The recovery payload. `session-start.sh` shows it when a previous session
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left state; `pre-compact.sh` injects it before compaction. Both read THIS
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region and nothing else, which is what keeps the cost fixed no matter how
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long the narrative gets.
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Write it so a cold reader can resume without reading anything else. "Current
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task: fixing the thing" is useless; "Current task: wiring modes.rigor into
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/gate-check section 6.4" is not.
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-->
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