Release 1.1.0 — one config file, and a process weight you choose

`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
This commit is contained in:
Donchitos
2026-09-23 12:25:11 +10:00
co-authored by Claude Opus 5
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# Active Session State — [project or branch]
<!--
THE CONTRACT. Read this before editing the file or any hook that consumes it.
This file has TWO regions and they are not interchangeable:
1. The CHECKPOINT region below (STATUS + CHECKPOINT blocks) is the part
machines read. Hooks inject it verbatim into the context, so it is
BOUNDED BY CONSTRUCTION: keep it under ~25 lines. It is OVERWRITTEN on
every update, never appended to.
2. Everything after `<!-- /CHECKPOINT -->` is free-form narrative for humans
and for a returning agent that wants detail. No hook ever injects it, so
it may grow — but see Rotation below.
Why the split exists: before it, `active.md` was one append-only file doing
both jobs. It reached 712 lines / 44 KB, and each consumer invented its own
slice of it — the status line parsed for a STATUS block nothing wrote,
pre-compact injected `head -100` (12.7 KB), and session-start previewed
`tail -20`, the opposite end. They disagreed because there was no contract to
agree on. Now every consumer reads the named region.
ROTATION. When the narrative below grows past ~200 lines, move it to
`production/session-logs/` and start it fresh:
bash .claude/scripts/rotate-session-state.sh
Nothing is lost — and the commit history already records most of what the
narrative repeats.
-->
<!-- STATUS -->
Epic:
Feature:
Task:
<!-- /STATUS -->
<!-- CHECKPOINT -->
**Updated:** [YYYY-MM-DD]
**Branch:** `[branch]`
**Current task:** [one line — what is actively being worked on]
**Next step:** [one line — the very next action, concrete enough to resume cold]
**Blocked on:** [one line, or `nothing`]
**Files in progress:** [paths, comma-separated, or `none`]
**Open questions:** [one line each, or `none`]
<!-- /CHECKPOINT -->
---
## Notes
[Free-form. Decisions and their rationale, what was tried and rejected, context
that would be expensive to reconstruct. Not machine-read — write for the person
or agent picking this up cold.]
<!--
FIELD NOTES
STATUS block
Drives the status-line breadcrumb (`Combat System > Melee > Hitboxes`), and
only at Production / Polish / Release stage. All three fields are optional —
leave a field blank when it does not apply, and blank all three when there is
no active focus. Do not delete the markers themselves — `statusline.sh`
expects them to exist.
CHECKPOINT block
The recovery payload. `session-start.sh` shows it when a previous session
left state; `pre-compact.sh` injects it before compaction. Both read THIS
region and nothing else, which is what keeps the cost fixed no matter how
long the narrative gets.
Write it so a cold reader can resume without reading anything else. "Current
task: fixing the thing" is useless; "Current task: wiring modes.rigor into
/gate-check section 6.4" is not.
-->