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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Claude Opus 5
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---
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name: bug-triage
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description: "Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization."
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description: "Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows."
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argument-hint: "[sprint | full | trend]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write, Edit
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model: sonnet
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---
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!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys automation`
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**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
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`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
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every file write follows `.claude/docs/automation-modes.md`
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(collaborative asks always · guided major-only · autonomous logs and proceeds;
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`automation_always_ask` categories always prompt).
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# Bug Triage
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This skill processes the open bug backlog into a prioritised, sprint-assigned
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@@ -50,6 +58,18 @@ If no bug files found:
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Stop and report. Do not proceed if no bugs exist.
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**In `trend` mode, do not read full bug bodies.** Trend metrics (volume, severity
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mix, by-system, by-date) are computable from the header fields alone:
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```
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Grep pattern="\*\*(Severity|Priority|Status|System|Category|Reported)\*\*" glob="production/qa/bugs/*.md" output_mode="content"
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```
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(Bug-report fields are bolded — `**Severity**:`, `- **System**:` — so match the
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`**field**` form, not a bare line-start `Field:`.)
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Full bug bodies are needed only for the priority-vs-severity **re-evaluation** in
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`sprint`/`full` modes; `trend` is a read-only report and skips it. (The one
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deviation check that needs a story's status — "bug filed against a Complete
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story" — is a targeted story-status grep either way, not a bug-body read.)
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### Step 2b — Load sprint context
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Read the most recently modified file in `production/sprints/` to understand:
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