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Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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co-authored by
Claude Opus 5
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commit
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@@ -1,13 +1,82 @@
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---
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name: changelog
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description: "Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions."
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description: "Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions."
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argument-hint: "[version|sprint-number]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Bash, Write
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context: |
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!git log --oneline -30 2>/dev/null
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!git tag --list --sort=-v:refname 2>/dev/null | head -5
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model: haiku
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model: sonnet
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---
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!`source "${CLAUDE_PROJECT_DIR:-.}/.claude/hooks/yaml-helper.sh" 2>/dev/null && resolve_config --keys automation`
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**Automation mode**: Resolve `modes.automation` (`project.local.yaml` →
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`project.yaml` → default `collaborative`). Every `AskUserQuestion` call and
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every file write follows `.claude/docs/automation-modes.md`
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(collaborative asks always · guided major-only · autonomous logs and proceeds;
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`automation_always_ask` categories always prompt).
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## Recent History
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Recent commits:
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!`git log --oneline -30 2>/dev/null`
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Recent tags (newest first):
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!`git tag --list --sort=-v:refname 2>/dev/null | head -5`
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## Provenance check — before trusting the history above
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**The commits above may not belong to this game.** This skill's history blocks are
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auto-resolved *before* the body runs, so the read has already happened — what this
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check governs is whether that output is usable, not whether it is fetched.
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1. Read the injected commit subjects above.
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2. **Classify each one** as **Game** (mechanics, content, balance, art, audio,
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UI, or a bug in those), **Framework / maintenance** (subjects naming skills,
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hooks, agents, the test plan, CI, or the framework's own docs), or **Unclear**
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— and treat Unclear as Framework.
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3. Decide from the counts:
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- **At least one Game commit** → proceed using only those, and state how many
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of how many you used.
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- **Zero Game commits** → stop, using the message below.
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> **Filter per commit; a repo containing maintenance work is not a wrong repo.**
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> Every project on this framework accumulates commits touching hooks, CI and
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> skills — the game repo *is* the framework repo. Listing those as a hard STOP
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> fires on virtually every real project and contradicts step 2 whenever the
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> history is mostly the game's. The harm is those commits becoming release copy,
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> and excluding them prevents that precisely.
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>
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> This rule is kept identical to `/patch-notes`' on purpose — the two read the
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> same history for different audiences, and they must not disagree about whose
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> history it is. Change both together.
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The genuine wrong-history signal is different: Game commits naming a product that
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`design/` and `src/` never mention. If you see that, stop.
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If **no** commit in the range is this game's, say so and stop:
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> "The git history in this repo does not appear to belong to [game]. The recent
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> commits describe [what they actually describe]. I cannot generate a changelog
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> from it — point me at the right history, or supply the change list directly."
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**Why this is a hard stop, not a warning.** This exact failure is real, not
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hypothetical: a batch of framework-internal commits produced player-facing copy
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reading *"Fixed an issue where progress from your last session could be lost on
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launch"* — a
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session-hook timeout rendered as a gameplay fix for a game with **no save
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system**. It was fluent, plausible, and entirely false. A reader cannot tell the
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difference; only this check can.
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**Do not treat the preamble's existence as evidence.** Injected output means the
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command ran, never that its subject is your game.
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---
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Both blocks are resolved before this skill runs. Use them as the starting point
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for Phase 2 rather than re-running the same commands.
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---
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## Phase 1: Parse Arguments
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@@ -26,7 +95,11 @@ Read the git log since the last tag or release:
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git log --oneline [last-tag]..HEAD
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```
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If no tags exist, read the full log or a reasonable recent range (last 100 commits).
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If no tags exist, bound the range explicitly — `git log --oneline -n 100`. Do not
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fall back to the full log: on an established repo that is thousands of lines for
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a changelog covering one release, and the oldest of them are the least relevant.
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If 100 commits does not reach far enough back, say so and ask for a start ref
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rather than widening blindly.
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Read sprint reports from `production/sprints/` for the relevant period to understand planned work and context behind changes.
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